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Steam News17 January 20265mo ago

Major Demo Update: New Enemy, Movement Rework, Visual Upgrades & Localization

Hello everyone, We’ve just pushed a major update to the demo, focused on making the experience more frightening, more responsive, and more polished overall.

In this update5

Full notes

Full Beneath the Quiet: Where It Ends update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes4 additions10 changes1 removal
  • Gameplay
  • UI and audio
addedWe’ve just pushed a major update to the demo, focused on making the experience more frightening, more responsive, and more polished overall. Here’s what’s new:
addedNew Enemy (Complete Replacement)We have fully replaced the enemy with a significantly more professional and intimidating version, featuring entirely new animations and sounds. The goal here was simple: stronger presence, clearer readability in motion, and a much more unsettling feel during encounters.
changedPlayer Movement ReworkPlayer movement has been reworked to feel smoother and more consistent in moment-to-moment gameplay, with improved overall flow and refined crouching. This should result in fewer awkward transitions and a more controlled, grounded feel, especially in tense situations.
changedVisual ImprovementsMultiple texture reworks across the environment for improved consistency and quality
changedVisual ImprovementsVisual improvements to the computer interface at the generator area for a cleaner, more readable UI
addedVisual ImprovementsA refined new message notification in the terminal menu that is cleaner and less distracting, while still clearly indicating when something new is available

Beneath the Quiet: Where It Ends changes

addedWe’ve just pushed a major update to the demo, focused on making the experience more frightening, more responsive, and more polished overall. Here’s what’s new:
addedWe have fully replaced the enemy with a significantly more professional and intimidating version, featuring entirely new animations and sounds. The goal here was simple: stronger presence, clearer readability in motion, and a much more unsettling feel during encounters.
changedPlayer movement has been reworked to feel smoother and more consistent in moment-to-moment gameplay, with improved overall flow and refined crouching. This should result in fewer awkward transitions and a more controlled, grounded feel, especially in tense situations.
changedMultiple texture reworks across the environment for improved consistency and quality
changedVisual improvements to the computer interface at the generator area for a cleaner, more readable UI

We’ve just pushed a major update to the demo, focused on making the experience more frightening, more responsive, and more polished overall. Here’s what’s new:

New Enemy (Complete Replacement)

We have fully replaced the enemy with a significantly more professional and intimidating version, featuring entirely new animations and sounds. The goal here was simple: stronger presence, clearer readability in motion, and a much more unsettling feel during encounters.

Player Movement Rework

Player movement has been reworked to feel smoother and more consistent in moment-to-moment gameplay, with improved overall flow and refined crouching. This should result in fewer awkward transitions and a more controlled, grounded feel, especially in tense situations.

Visual Improvements

A number of visual upgrades have been implemented, including:

  • More realistic light interaction on items and surfaces

  • Multiple texture reworks across the environment for improved consistency and quality

  • Visual improvements to the computer interface at the generator area for a cleaner, more readable UI

  • Clearer on-screen guidance for returning to the menu from any screen within the terminal

  • A refined new message notification in the terminal menu that is cleaner and less distracting, while still clearly indicating when something new is available

Gamma Slider (Accessibility / Visibility)

Based on community feedback, we added a gamma slider to help players who find the environment too dark due to monitor or display settings.

Full Localization System (UI + Environment)

Localization is no longer limited to interface prompts and readable text views. The demo now supports a system where in-world text textures also switch to the selected language, including papers, posters, and various other text-based environmental objects.

Supported languages in the demo:

  • English

  • German

  • Hungarian

We also fixed an important localization issue: if you change the language during gameplay, previously collected objectives and notes now correctly update to the newly selected language instead of remaining in the old one.

Thanks for playing and for the feedback. If you notice anything odd after the update, such as movement edge cases, localization mismatches, or brightness issues, please report it.

More updates soon.

Source

Steam News / 17 January 2026

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