Full notes
Full Beneath the Quiet: Where It Ends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
FIXES:
Fixed enemy getting stuck when player is in unreachable areas
Improved chase behavior in multi-level environments
Enemy now properly disengages after extended unreachable encounters
IMPROVEMENTS:
New enemy vocalizations during search and pressure situations
Improved ambience audio layering
More consistent enemy audio state transitions
More updates soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
