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Steam News23 May 20261mo ago

Patch Notes #2

Hey everyone, We’ve been hard at work addressing your feedback. This update focuses on fixing several bugs, expanding our localization, and polishing the overall gameplay experience to ensure everything runs smoothly.

Full notes

Full Beneath the Quiet: Where It Ends update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

11 fixes1 addition4 changes0 removals
  • UI and audio
  • Performance
  • Fixes
  • Maps
  • Gameplay
changedWe’ve been hard at work addressing your feedback. This update focuses on fixing several bugs, expanding our localization, and polishing the overall gameplay experience to ensure everything runs smoothly. Here are the most important fixes and changes:
fixedFixed an issue where the game locked at 60 FPS in fullscreen mode regardless of custom framerate settings
fixedFixed a bug where players could get permanently stuck in the computer view and could not exit
fixedFixed multiple instances where the jumpscare enemy could permanently disable the player's ability to open the pause menu
fixedFixed a collision issue in the Epilogue where opening the fridge caused the player to fall out of the map
fixedFixed an issue where the jumpscare enemy's attack could trigger without the enemy being visually present

We’ve been hard at work addressing your feedback. This update focuses on fixing several bugs, expanding our localization, and polishing the overall gameplay experience to ensure everything runs smoothly. Here are the most important fixes and changes:

FIXES:

  • Fixed an issue where the game locked at 60 FPS in fullscreen mode regardless of custom framerate settings

  • Fixed a bug where players could get permanently stuck in the computer view and could not exit

  • Fixed multiple instances where the jumpscare enemy could permanently disable the player's ability to open the pause menu

  • Fixed a collision issue in the Epilogue where opening the fridge caused the player to fall out of the map

  • Fixed an issue where the jumpscare enemy's attack could trigger without the enemy being visually present

  • Fixed an issue where the jumpscare enemy appeared stuck on the wall during its attack animation

  • Fixed instances where players did not receive the correct objective trigger

  • Fixed a visual noise glitch in Act 2 that occurred when smoking a cigarette during specific gameplay sections

  • Fixed an issue where visual elements would briefly flicker on screen at the start of Act 1

  • Fixed a floating object in the Prologue

  • Fixed various translation errors in German and Hungarian dialogues and subtitles

IMPROVEMENTS & CHANGES:

  • Display settings menus are now fully available in German and Hungarian

  • Added an input buffer limit to in-game computers to prevent entered text from clipping outside the monitor screen

  • Adjusted normal maps on several items for better visual quality

  • Minor gameplay adjustments

More updates soon.

Source

Steam News / 23 May 2026

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