In this update4
Full notes
Full Before Fate update
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What changed
- Performance
- UI and audio
- Fixes
- Events
- Gameplay
- Balance
Before Fate changes
Dear Researchers,
We have released Version 1.0.140, which includes the following performance improvements, fixes, and balance adjustments:
Performance Improvements
Optimized stuttering that could occur when items are added, removed, or sorted
Optimized stuttering that could occur when weapon durability changes during attacks
Optimized stuttering that could occur when leaving certain areas
Optimized the audio GC system so that audio playback no longer causes stuttering. Cleanup is now handled during scene transitions
Critical Fixes
Fixed an issue during certain quests where an abnormal quest completion check could allow repeated interaction with NPCs and repeated acquisition of quest items
Fixed an issue where repeatedly entering certain scenes could retrigger CG events and allow quest items to be obtained multiple times
Fixed an issue where entering Story Mode could, in certain cases, cause the game to freeze
Achievement and Display Fixes
Fixed an issue where some achievements could not be completed correctly. Saves that have already met the requirements will unlock them automatically
Fixed garbled text caused by unclosed highlight color tags in some dialogue
For the achievement related to equipment star levels when leaving base and the achievement for returning to a beacon via teleport, the condition will need to be triggered once more after updating in order to complete properly
Gameplay and Balance Adjustments
As the game progresses, the amount of gathered resources obtained in each chapter will gradually increase, reducing late-game gathering and resource management pressure
Rebalanced the values related to Chrono Shop currency
Thank you for your patience, feedback, and continued support.
We will continue to monitor the gameplay experience and keep working on further fixes and improvements.
The Before Fate Team
Source
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