In this update4
Full notes
Full Before Fate update
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What changed
- Performance
- Fixes
- Balance
- Gameplay
Before Fate changes
Dear Researchers,
We have released v1.0.141, which includes the following fixes, system adjustments, performance improvements, and balance changes:
Critical Fixes
Fixed an issue with incorrect layering on the blue house in town
Fixed an issue where the interaction areas at some scene entrances and exits were offset
Fixed an issue introduced after previous performance optimizations where, in some cases, players could not skip intermediate materials and craft directly
Fixed an issue where Halu could still be taken into non-Boss areas after being summoned
Fixed an issue where some debuff areas would not properly remove their effects after entry
Disabled other player actions during NPC interactions to prevent potential softlock issues
System and Progression Adjustments
If a research project has a hidden quest as a prerequisite, it will now only appear after that quest has been completed
If a research project requires a facility upgrade as a prerequisite, it will now only appear after that upgrade has been completed
A clear save will now be created after completing the game, and an issue preventing the ending achievement from unlocking correctly has been fixed
Performance Improvements
Optimized some analytics-related code to reduce unnecessary performance overhead
Removed unnecessary debug logs to reduce GC pressure caused by string allocations
Balance Adjustment
Rebalanced the values of gathering tools
Thank you for your patience, feedback, and continued support.
We will continue to monitor the gameplay experience and keep working on further fixes and improvements.
The Before Fate Team
Source
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