Full notes
Full Before Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Before Fate changes
Dear Researchers,
We have released a small update that includes the following fixes and improvements:
Fixed an issue where traveling through the side door between the Town Sewer and the House Sewer could sometimes cause a black screen
Fixed an issue in certain cases where, after a scene transition in areas such as the Forest Tent, focus would fail to return to the player character and cause the game to get stuck
Fixed an issue where the Spider Boss HP bar would not display correctly
Fixed an issue where some English option text would not display correctly
Fixed an issue where trade-related text in English item descriptions would not display correctly in English
Fixed an issue where the task panel and objective tracking arrow in the scanning feature would not display correctly
Fixed an issue where using scan inside an interaction area and then pressing the interact button could prevent the target from being interacted with again
Improved the interaction flow for multi-option reading points. After closing the content, the option window will now reopen directly instead of requiring another interaction
Fixed an issue where older keyboard and mouse keybinding data could occasionally fail to apply correctly in the new version. It will now apply automatically without requiring a manual reset
Adjusted the unlock levels for upgraded basic material recipes to prevent cases where newly available recipes could not be unlocked after upgrading, which could block crafting
Increased the chance for wolves to drop Beast Fur
Sped up the teleport animation after character death
Thank you for your patience, feedback, and continued support.
We will continue to monitor the gameplay experience and keep working on further fixes and improvements.
The Before Fate Team
Source
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