In this update2
Full notes
Full Before Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
Before Fate changes
Researchers,
We’ve made several adjustments to improve the early exploration experience, along with a number of bug fixes.
【Feature Updates】
Added a Scan System
Press button to activate a scan that briefly reveals your current mission
During scanning, nearby resources, and interactable targets will display their names
Objective tracking has now been integrated into the scan system for better clarity
Key bindings are now saved independently to prevent unintended resets
Improved the overall save system for better stability and consistency
【Bug Fixes】
Fixed issues with achievement tracking
Fixed an issue where a mini-game UI could appear on death and cause a soft lock
Adjusted Boar BOSS combat behavior and disengage range
Fixed an issue where player death could cause inventory sorting errors and invalid item data
These changes are intended to improve early-game clarity, pacing, and overall stability.
We’ll continue improving the experience, fixing issues, and refining the game based on player feedback in the coming updates.
Thank you for your patience, understanding, and continued support.
The Before Fate Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
