In this update3
Full notes
Full Before Fate update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Maps
Before Fate changes
Dear Researchers,
We have released a new update that includes the following fixes, adjustments, and gameplay improvements.
We have also received reports from some players about severe frame rate drops. At the moment, we have not been able to reproduce this issue consistently on our internal test machines, and the exact cause is still under investigation. For now, we have made the following adjustments to address areas that may be contributing to performance issues, and we will continue working on further improvements.
Performance-related Adjustments
Removed a large amount of debug logging to reduce memory usage and GC pressure
Adjusted the default graphics settings on first launch. V-Sync is now disabled by default, and the default frame rate is now set to 60 FPS.
Combat and Balance Adjustments
Adjusted the phase difficulty of the Prison Robot Boss, and increased the wind-up time before Suicide Robots self-destruct
Adjusted the summon phase difficulty of the Hive Boss. Elite summoned enemies have been replaced with normal enemies
Removed the flash stun effect from the Prologue Boss to reduce difficulty
Added warning indicators to attacks from ranged robot enemies
Adjusted grenade crafting so that each batch now produces 10 grenades, with material cost scaled accordingly
Lowered the unlock levels for the Decoy Grenade and Medical Grenade to improve early-game loadout variety
Increased the availability of Star Silver Ore in the early and mid game
Increased the Buff level granted by the upgraded Corrosion Resistance Backpack
Adjusted the resistance calculation system to use percentage reduction + flat damage reduction. When incoming damage of a matching type is low enough, sufficient resistance can now fully negate it
System and Interaction Fixes
Fixed an issue where teleport points could stop functioning after activating support before a Boss fight
Fixed an issue where dungeon teleport points could show no response when clicked
Fixed an issue in Chapter 3 where infrared lasers were not disabled properly after obtaining access in the mine
Fixed an issue where monsters could trigger spike traps
Fixed an incorrect location prompt in the teleport confirmation window
Fixed frame skipping in the opening CG
Fixed an issue with floating-point parsing in some language systems, which could cause the game to freeze in certain cases
Fixed an issue where recipe details and the crafting interface could display inconsistent information after a recipe upgrade
Optimized the reference logic for some interaction areas to avoid freezes in certain edge cases
Changed interaction focus switching to a separate key so it no longer conflicts with scanning
Improved the quest display during scanning so it no longer overlaps with other UI elements
Improved the background music across the four main outdoor maps
Adjusted the handling of save failures. If saving fails due to unexpected issues such as permission problems, the game will now retry silently several times instead of showing a pop-up message
Thank you for your patience, feedback, and continued support.
We will continue to monitor the gameplay experience and keep working on further fixes and improvements.
The Before Fate Team
Source
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