Full notes
Full Beetle Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
I'm continuing to work on 0.10.
The new update should be one of the largest. A new mode will be added, new gameplay features, some resources have been redesigned, the economy has been updated, the balance has been redesigned, the main lobby and interface design have been changed. I decided to apply a number of non-standard solutions for this genre. We'll see what happens, but the players obviously don't expect it.
This update will be a preparation for version 0.11 or 0.12, in which it is planned to expand the plot and add mechanics that it was decided to abandon earlier.
In addition, I am conducting initial preparation of the multiplayer and testing whether it will be possible to do it at all, since replication is a very difficult task, especially if it is done efficiently. It is further complicated by the fact that the game was originally made with the expectation of a single game. And if you remember the moment even earlier, then it was only for mobile devices. In general, if replication is terrible, then there will be no multiplayer.
For the sake of innovations, you have to turn a blind eye to minor bugs that do not affect the game in any way, but sometimes catch your eye (for example, shadows in the distance sometimes appear too sharply). I remember about them and will fix them as soon as possible. This has to be done because of the lack of time between updates.
Approximately the update should be released on the 20th of February.
Source
Changelog.gg summarizes and formats this update. How we read updates.
