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Steam News7 December 20241y ago

UPDATE IS ALREADY AVAILABLE 0.11

Hello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game.

Full notes

Full Beetle Nest update

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Repeated intro

Hello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedHello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.
addedNow about what has been done: - All models and textures have been changed; - Completely redesigned lighting; - Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.

Beetle Nest changes

addedHello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.
addedNow about what has been done: - All models and textures have been changed; - Completely redesigned lighting; - Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.

Now about what has been done:

  • All models and textures have been changed;
  • Completely redesigned lighting;

Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.

Source

Steam News / 7 December 2024

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