Repeated intro
Hello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.
What changed
0 fixes2 additions0 changes0 removals
addedHello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.
addedNow about what has been done: - All models and textures have been changed; - Completely redesigned lighting; - Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.
Beetle Nest changes
addedHello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game.
addedNow about what has been done: - All models and textures have been changed; - Completely redesigned lighting; - Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.
Now about what has been done:
- All models and textures have been changed;
- Completely redesigned lighting;
Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely on the graphics card; - Added RTX support; - New technology of virtual shadows and textures; - Multithreaded rendering; - No LOD and rendering range, all characters and objects can always be seen, even if you are very far away; - Time of day system; - Volumetric clouds; - A new economic system with an exchange and resource extraction; - The exchange works in real time and is always updated, your actions directly affect the exchange rate; - All resources now have physical objects, they need to be collected and delivered; - New inertial animations for the character; - ... And much more. We will gradually post posts about the new update, as there is a lot of content.