What changed
0 fixes3 additions2 changes0 removals
changedYesterday I finished developing the landscape for the first planet. I thought for a long time why the characters don't really fit into the environment, but then I remembered that this is still space. As a result, I changed the entire color scheme of the environment and changed the approach to vegetation. Maroon, lilac and turquoise colors now prevail. Each planet will have its own recognizable style.
addedI decided to increase the map in size and now it is 16 square kilometers. There used to be 4 squares. There are 11 outposts scattered on the planet, which are randomly generated. In addition to outposts, side buildings were made to help in development and encourage exploration of the planet. There are also plans to add some collectible plant seeds that can be collected on different planets and grown on the ship to produce products from them and sell on the stock exchange.
addedOutposts will have 5 types of generation: - A new outpost; - An empty outpost; - Destroyed outpost; - An outpost captured by pirates; - A bug-infested outpost.
addedIn the case of the new outpost, no action will be required to turn on the protection and reactor. An empty outpost can be reactivated using a generator. The generator will be a small mini-game. If the launch is successful, the turrets on the towers will turn on and all the doors in the buildings will open. But if the launch was unsuccessful, then everything within a radius of 20 kilometers will be destroyed :) A nuclear reactor is not to be trifled with. The destroyed outpost will have a chance to spawn open and whole buildings, inside which you can find weapons or useful resources. Captured outposts can also be reactivated, but this will require them to be cleared of enemies. In the case of pirates, you can take their resources for yourself and send them to the base.
changedAlso, do not worry about moving around the map. I have previously written about transport, which is already fully implemented and will be available to the player from the very beginning.
Beetle Nest changes
changedYesterday I finished developing the landscape for the first planet. I thought for a long time why the characters don't really fit into the environment, but then I remembered that this is still space. As a result, I changed the entire color scheme of the environment and changed the approach to vegetation. Maroon, lilac and turquoise colors now prevail. Each planet will have its own recognizable style.
addedI decided to increase the map in size and now it is 16 square kilometers. There used to be 4 squares. There are 11 outposts scattered on the planet, which are randomly generated. In addition to outposts, side buildings were made to help in development and encourage exploration of the planet. There are also plans to add some collectible plant seeds that can be collected on different planets and grown on the ship to produce products from them and sell on the stock exchange.
addedOutposts will have 5 types of generation: - A new outpost; - An empty outpost; - Destroyed outpost; - An outpost captured by pirates; - A bug-infested outpost.
addedIn the case of the new outpost, no action will be required to turn on the protection and reactor. An empty outpost can be reactivated using a generator. The generator will be a small mini-game. If the launch is successful, the turrets on the towers will turn on and all the doors in the buildings will open. But if the launch was unsuccessful, then everything within a radius of 20 kilometers will be destroyed :) A nuclear reactor is not to be trifled with. The destroyed outpost will have a chance to spawn open and whole buildings, inside which you can find weapons or useful resources. Captured outposts can also be reactivated, but this will require them to be cleared of enemies. In the case of pirates, you can take their resources for yourself and send them to the base.
changedAlso, do not worry about moving around the map. I have previously written about transport, which is already fully implemented and will be available to the player from the very beginning.
Yesterday I finished developing the landscape for the first planet. I thought for a long time why the characters don't really fit into the environment, but then I remembered that this is still space. As a result, I changed the entire color scheme of the environment and changed the approach to vegetation. Maroon, lilac and turquoise colors now prevail. Each planet will have its own recognizable style.
I decided to increase the map in size and now it is 16 square kilometers. There used to be 4 squares. There are 11 outposts scattered on the planet, which are randomly generated. In addition to outposts, side buildings were made to help in development and encourage exploration of the planet. There are also plans to add some collectible plant seeds that can be collected on different planets and grown on the ship to produce products from them and sell on the stock exchange.
The exchange will be another innovation and will replace the existing economic system with a more interesting one.
Outposts will have 5 types of generation:
- A new outpost;
- An empty outpost;
- Destroyed outpost;
- An outpost captured by pirates;
- A bug-infested outpost.
In the case of the new outpost, no action will be required to turn on the protection and reactor. An empty outpost can be reactivated using a generator. The generator will be a small mini-game. If the launch is successful, the turrets on the towers will turn on and all the doors in the buildings will open. But if the launch was unsuccessful, then everything within a radius of 20 kilometers will be destroyed :) A nuclear reactor is not to be trifled with. The destroyed outpost will have a chance to spawn open and whole buildings, inside which you can find weapons or useful resources. Captured outposts can also be reactivated, but this will require them to be cleared of enemies. In the case of pirates, you can take their resources for yourself and send them to the base.
Also, do not worry about moving around the map. I have previously written about transport, which is already fully implemented and will be available to the player from the very beginning.