HomeGamesUpdatesPricingMethodology
Steam News5 April 20242y ago

Development of update 0.11

Beetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals

Full notes

Full Beetle Nest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Balance
removedBeetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals). - Each subspecies will be different due to its abilities. - The appearance of all enemies has now been redesigned. The number of geometries has been increased and all textures have been redrawn. - Beetles now do not appear out of nowhere, but crawl out of their nests. - Nests can always be destroyed completely and get rid of enemies in a certain area. - Nests grow over time, even when the player is not around, this must be taken into account. - The size of the beetles now depends on the nest itself. The size is always individual and affects health, speed and attack. - Removed bio-mass that dropped out of enemies. This element is outdated and will be replaced by other mechanics.

Beetle Nest changes

removedBeetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals). - Each subspecies will be different due to its abilities. - The appearance of all enemies has now been redesigned. The number of geometries has been increased and all textures have been redrawn. - Beetles now do not appear out of nowhere, but crawl out of their nests. - Nests can always be destroyed completely and get rid of enemies in a certain area. - Nests grow over time, even when the player is not around, this must be taken into account. - The size of the beetles now depends on the nest itself. The size is always individual and affects health, speed and attack. - Removed bio-mass that dropped out of enemies. This element is outdated and will be replaced by other mechanics.
  • Beetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals). - Each subspecies will be different due to its abilities. - The appearance of all enemies has now been redesigned. The number of geometries has been increased and all textures have been redrawn. - Beetles now do not appear out of nowhere, but crawl out of their nests. - Nests can always be destroyed completely and get rid of enemies in a certain area. - Nests grow over time, even when the player is not around, this must be taken into account. - The size of the beetles now depends on the nest itself. The size is always individual and affects health, speed and attack. - Removed bio-mass that dropped out of enemies. This element is outdated and will be replaced by other mechanics.

These are not all changes regarding bugs, the rest still needs to be tested and worked out to say for sure that they will be in the game.

I'll tell you about transport tomorrow.

Source

Steam News / 5 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.