Full notes
Full Beetle Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
I am continuing to work on the update 0. 09, which should bring new elements of development and changes to the economy.
It is planned to add something like a "farm" on the spacecraft so that alien plants can be grown for sale and breeding. In addition, new crystals can be displayed on the farm, which are required to improve the character's equipment.
The characteristics of the new devices will change and the old devices that have existed since the very first Alpha version will be redesigned, without changes. Their balance will be carried out, and in some cases, a complete reworking of the functionality.
Minor improvements will also be added that will enhance the gaming experience.
If there is time left, then I will finally add new achievements for the second planet, which has existed for a long time without them. It is also planned to rework the training, which in its current form does not inform the player much about existing opportunities. Eg: how to discover a new planet, a new character and where to find new crystals.
And I would like to solve the long-standing problem of the player "wandering" around the map, when for new improvements you have to travel too long distances due to the setting and the lore of the game, which disrupts the whole pace. Currently, improvements can only be made in improvement capsules, which are located only near buildings, and buildings are always generated in different places. In general, I am working on this and will try to solve this problem in the future, which will raise the pace and improve the overall impression of the game.
Source
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