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Full Beat Blast update
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Repeated intro
Hey everybody! This update brings four new power notes and new offensive passive, which we feel rounds out player build options nicely for the near future. We think this brings an end to the 'player ability' chapter of updates (at least for now).
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
Beat Blast changes
Alongside the abilities, we have a new set of sounds (one for each colour) and a new difficulty mode for those of you that want to make beats, but don't necessarily want the tough-as-nails adventure to go along with it. We are excited to see your feedback on the new "Chill" mode and will likely be tweaking it in the future to provide a fun, relaxing experience.
So what's next now that the player abilities are in a good spot? We want to give you more rewarding ways to find and combine them! Our next few updates will be focusing on the MIDIverse itself, bringing new room types, rewards and enemy balance.
Features
1 new Offensive Equipment: Sword! The Sword equipment will finally provide a viable melee build that can clear the entire game. Best of all, it’s unlocked by default for all players!
4 new Power Notes: Black Hole, Sprinkler, Starstruck and Power Saw! These must be unlocked with blops in the death screen store
Play mode now has two difficulties players can choose between. The more difficult option, “Challenge”, is similar to balance from previous versions. “Chill” makes health more abundant
Chill Mode!
New Music Set!
Visual
Bazooka has a new icon and bullet shape
Ricochet has new FX to make the bounces more obvious
Audio
Fourth sound set added
Balance
“Pulls all bits” power note modifier has had its range substantially reduced
Gatling no longer extends the range/speed of your attacks
Gatling, Barrage and other damage modifiers now affect Scatter Shot projectiles
The Seed’s second phase has less health and shares a portion of its health pool with it’s ‘petals’
The Seed moves around the arena a bit during certain attacks, similar to the Sentinel
Bug Fixes
Lungers were no longer looking at players for a short time before lunging, but still jumped right at players after the last update. This has been fixed
Queen bee and Beetles clear poison and slow status from themselves when they fly into the air
Fortify was hiding the player’s health in certain situations
Fortify could occasionally block multiple shots
Loot bugs will no longer run into hallways
The Seed no longer has armoured petals in it’s final phase
Boss homing missiles can now be destroyed by Riot Shields
One green sound set was accidentally disabled
Loot rooms can no longer spawn enough notes to exceed the note limit
Loot bugs no longer drop bits when damaged
Restarting a run was not resetting certain parameters, like the random seed in compete mode
Several passive abilities were not being offered to the player. This has been resolved and all unlocked passive abilities should be available
The Seed should no longer drop tokens in Compete
Game reviews really help us. So if you haven't left a review yet we would really appreciate the help. Thanks for all the support.
Source
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