In this update4
Full notes
Full Beat Blast update
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What changed
- Gameplay
- Events
- Balance
- Fixes
Beat Blast changes
Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address.
Most notably, we felt level 3 was a bit easy compared to level 2 and we've amped up the difficulty with one new enemy and tweaks to several existing enemies.
We've also made some minor tweaks to level 4, specifically the Seed, which was far less challenging than we had hoped. It is much sturdier now and will take more than a few hits from a legendary power note to take down.
Lastly we've made Meg a bit more predictable in her second phase and amped up the difficulty on the Giant Snake and Sentinel when enraged.
We've also already begun work on our next update! We don't want to say too much yet, but we're aiming to add some more rare events to the game to spice up your runs. Those of you that have found a certain golden portal will have a good idea of what we're talking about...
Enjoy the full patch notes below!
Art
Sniper laser visuals refined to make it more clear when they're aiming vs shooting
Features
Chippers have been reworked. They are also sturdier and less common
Balance
Blasters' second set of shots are faster
Snipers shoot one beat sooner after finishing aiming
Level 3 and 4 background colours tweaked to make enemies more readable
Basic enemies will drop fewer bits than before
Machine Gunners fire a completely new attack
Mine explosion projectiles fly faster
Weaklings can no longer spawn above level 1
Snakes can no longer spawn above level 1 (Hive Worms still can)
Yellow elite bombs are more red so they don't look collectible
Meg's mines bounce off walls instead of exploding
Meg's second phase bullet ring attack fires slower and spaces out its gaps more
The seed health boosted 100%
The seed is more resistant to direct attacks and now takes more damage from its 'petals' being destroyed
The seed shoots out far more bouncing bullets than before
Enraged Sentinel fires more homing missile shots
Enraged Sentinel's bullets spread out after they travel, meaning the typical strategy of sitting back is less viable
Enraged Giant Snake now fires homing missiles from certain nodes
Enraged Giant Snake is now much longer
Ball and Chain speed malus reduced by 50%
Poison bomb explosion radius increased by 50%
Black Hole waits a half second before pulling in enemies
Accelerating shot max damage lowered
Shrines are much more common
Plagued modifier will no longer swap curses if you have every curse
Bug Fixes
Don't Touch the Sides should unlock as intended now
Sacred Geometry can only be unlocked by killing the seed, as intended
Plagued modifier will no longer swap curses after traveling through a portal
Fixed a rare bug that could break screen transitions between floors with certain antivirus software
Stack chests can no longer offer two of the same passive ability
Fix for some gamepads that were experiencing input loss after restarting/replaying a run
Hive Beetles could have stun graphics on them despite having 'unstunnable' abilities
Source
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