In this update4
Full notes
Full Beat Blast update
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Repeated intro
Hey everybody! This update we've taken a look at how you, the player, choose your ideal build through room rewards. You will now find chests after clearing a miniboss room and choice rooms will give you a reward for choosing an combat room instead of an easier option. These chests can provide a variety of loot, including bits, blops, notes, abilities and more.
What changed
- Events
- Balance
- Gameplay
- Security
- UI and audio
- Performance
Beat Blast changes
One of these new chests will grant you a passive stack, allowing you to level up a passive you've already acquired earlier in the run. This will help you double down on a few abilities that you feel are more central to your desired playstyle.
This is a pretty exciting update that will hopefully give you all a lot more power to tailor your experience to whatever playstyle you want to try for the given run. In upcoming updates, we will be adding more room types and more opportunities to earn chests.
Features
Reward rework: Chests are now replacing Boss and Loot room rewards. Additionally, Choice rooms can grant chest rewards to Enemy and Miniboss rooms
Choice rooms now show the reward for their ‘branch’ rather than the obstacle in the room. Miniboss rooms retain a warning beside the reward icon
Cheat detection for memory management exploits
Audio
Sound levels adjusted on several note sounds, including all of the note sounds added in the last update
Balance
Sword damage doubled
Sword now swipes in addition to firing a power note so you don't unexpectedly lose your defenses
Sword no longer makes purple notes less effective for Power Notes
Minibosses can drop hearts when the player is down to 1 heart, even in challenge mode
The above change means that Challenge Mode is now identical to the standard Play mode before our last update, except that the player receives more blops
Loot rooms can no longer give notes, bits or blops. We may add this back in the future depending on the state of balance
Loot rooms appear significantly more often in Choice rooms
Boss rooms are less likely to appear in Choice rooms
All item drop rates have been adjusted
Smart Bomb drop rates nerfed to be far less common with a single stack
Bug Fixes
Several decelerating power notes have been optimized, with Black Hole in particular seeing a significant performance improvement
Sword was applying projectile duration bonuses twice
Scatter Shot’s buck shot wasn’t shooting straight
Source
Changelog.gg summarizes and formats this update. How we read updates.
