What changed
1 fix0 additions5 changes0 removals
- Server
- Performance
- UI and audio
changedHey everyone,We're deploying a small patch that fixes a few bugs and also cracks down on cheats. All servers and players will need to update to the latest version of the game.
changedAdmin+Admin: ForceSicknessState console command now requires the GrowEntity permission, rather than developer permission +The game will now forcibly crash if -log is used as a launch parameter
changedQoL+When walking in deep snow on Temporal Drift, muffled, snowy footstep sounds now play
changedOptimization+The optimization of the foliage on Temporal Drift has been improved +The large ice sheet on Temporal Drift is now tiled and only parts near the player render at their highest level of detail +Improved ice material optimization on Temporal Drift
fixedBug Fixes+Fixed: Charcoal is now reliably interactable +Fixed: Additional method where players could deliberately crash a server under certain circumstances +Fixed: Client mass crash related to Tendon Tear being applied to creatures that have stacking buffs like Palaeophis and Carcharodontosaurus. When this crash occurred, every client within net-relevance range would have their game crash. +Fixed: Teleports now reliably work correctly when entering them while in the walking state on Isla Titania or other tiled maps
changedMisc+Updated localization texts for French, Korean, Portuguese, Russian, & Ukrainian
Beasts of Bermuda changes
changedWe're deploying a small patch that fixes a few bugs and also cracks down on cheats. All servers and players will need to update to the latest version of the game.
changed+Admin: ForceSicknessState console command now requires the GrowEntity permission, rather than developer permission +The game will now forcibly crash if -log is used as a launch parameter
changed+When walking in deep snow on Temporal Drift, muffled, snowy footstep sounds now play
changed+The optimization of the foliage on Temporal Drift has been improved +The large ice sheet on Temporal Drift is now tiled and only parts near the player render at their highest level of detail +Improved ice material optimization on Temporal Drift
fixed+Fixed: Charcoal is now reliably interactable +Fixed: Additional method where players could deliberately crash a server under certain circumstances +Fixed: Client mass crash related to Tendon Tear being applied to creatures that have stacking buffs like Palaeophis and Carcharodontosaurus. When this crash occurred, every client within net-relevance range would have their game crash. +Fixed: Teleports now reliably work correctly when entering them while in the walking state on Isla Titania or other tiled maps
Hey everyone,
We're deploying a small patch that fixes a few bugs and also cracks down on cheats. All servers and players will need to update to the latest version of the game.
Admin
+Admin: ForceSicknessState console command now requires the GrowEntity permission, rather than developer permission +The game will now forcibly crash if -log is used as a launch parameter
QoL
+When walking in deep snow on Temporal Drift, muffled, snowy footstep sounds now play
Optimization
+The optimization of the foliage on Temporal Drift has been improved +The large ice sheet on Temporal Drift is now tiled and only parts near the player render at their highest level of detail +Improved ice material optimization on Temporal Drift
Bug Fixes
+Fixed: Charcoal is now reliably interactable +Fixed: Additional method where players could deliberately crash a server under certain circumstances +Fixed: Client mass crash related to Tendon Tear being applied to creatures that have stacking buffs like Palaeophis and Carcharodontosaurus. When this crash occurred, every client within net-relevance range would have their game crash. +Fixed: Teleports now reliably work correctly when entering them while in the walking state on Isla Titania or other tiled maps
Misc
+Updated localization texts for French, Korean, Portuguese, Russian, & Ukrainian