Beasts of Bermuda
Steam News 6 May 202614d ago

Springtime Tune-up Hotfix

+Fixed (public): You can now spend talent points you earned with Score in the Combat game mode +Fixed (public): Listen Server hosts now see weather work properly, and all weather-related console commands should now resp…

Update log

Full Beasts of Bermuda update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition0 changes0 removals
  • Server
fixed+Fixed (public): You can now spend talent points you earned with Score in the Combat game mode +Fixed (public): Listen Server hosts now see weather work properly, and all weather-related console commands should now respond correctly on listen servers +Fixed (public): Listen server hosts can now see Saichania's Spiky Shield effect +Increased range a player can drink from a water source from before they get disconnected. This should prevent players from being disconnected when drinking from certain bodies of water. +Fixed (public): The "you are full" notification should now show up when you are eating meat at the correct time (update build ID) +Fixed (public): You now receive comfort bias decreases while eating spoiled meat (update build ID) +Fixed (public): Players should now lose their buffs when exiting a world event area +Fixed (public): Foliage.sav files duplicating their saved foliage data under certain conditions +Fixed (public): Grabbing now works properly on listen servers +Fixed (public): When un-hovering on a moused-over, saved skin or when closing the skin editing user interface after mousing over a saved skin without applying it, your previous skin is now properly re-applied +Fixed (public): Server-side "LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsCarcass_1" log spam when players eat from carcasses +Fixed (public): Server crash related to eating from carcasses +Fixed (public): Listen servers now operate in the game mode they are broadcasting properly +Fixed (public): The world event border now shows properly for listen server hosts +Fixed (public): Elasmo can now reliably eat carcasses without being disconnected from the server +Fixed (public): Common server-side crash that would happen while the server was trying to execute a save tick +Fixed (public): Listen servers with passwords now can be joined properly by other players who type in the correct password +Fixed (public): Listen server host UI now has the correct tooltips for the text fields +Fixed holes in the Primrose Saichania skin's base layers.
added+QoL (public): Listen server hosts, players connected to listen servers, and players editing skins on the main menu's skin editor should now have access to skins or inventory items they have unlocked +QoL (public): Reduced unstuck timer to 120 seconds, down from 300 +QoL (public): Reduced drinking, shrine pledging, and world event sound jingle volumes by 80%. These previously were considered Music sounds, but have been moved to UI. This should prevent them from feeling too loud with typical player volume configurations.

+Fixed (public): You can now spend talent points you earned with Score in the Combat game mode +Fixed (public): Listen Server hosts now see weather work properly, and all weather-related console commands should now respond correctly on listen servers +Fixed (public): Listen server hosts can now see Saichania's Spiky Shield effect +Increased range a player can drink from a water source from before they get disconnected. This should prevent players from being disconnected when drinking from certain bodies of water. +Fixed (public): The "you are full" notification should now show up when you are eating meat at the correct time (update build ID) +Fixed (public): You now receive comfort bias decreases while eating spoiled meat (update build ID) +Fixed (public): Players should now lose their buffs when exiting a world event area +Fixed (public): Foliage.sav files duplicating their saved foliage data under certain conditions +Fixed (public): Grabbing now works properly on listen servers +Fixed (public): When un-hovering on a moused-over, saved skin or when closing the skin editing user interface after mousing over a saved skin without applying it, your previous skin is now properly re-applied +Fixed (public): Server-side "LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsCarcass_1" log spam when players eat from carcasses +Fixed (public): Server crash related to eating from carcasses +Fixed (public): Listen servers now operate in the game mode they are broadcasting properly +Fixed (public): The world event border now shows properly for listen server hosts +Fixed (public): Elasmo can now reliably eat carcasses without being disconnected from the server +Fixed (public): Common server-side crash that would happen while the server was trying to execute a save tick +Fixed (public): Listen servers with passwords now can be joined properly by other players who type in the correct password +Fixed (public): Listen server host UI now has the correct tooltips for the text fields +Fixed holes in the Primrose Saichania skin's base layers.

+QoL (public): Listen server hosts, players connected to listen servers, and players editing skins on the main menu's skin editor should now have access to skins or inventory items they have unlocked +QoL (public): Reduced unstuck timer to 120 seconds, down from 300 +QoL (public): Reduced drinking, shrine pledging, and world event sound jingle volumes by 80%. These previously were considered Music sounds, but have been moved to UI. This should prevent them from feeling too loud with typical player volume configurations.

Source

Steam News / 6 May 2026

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