Update log
Full Beasts of Bermuda update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Server
Sharing of Saved Skins via Steam Workshop
You can now submit a skin to the Steam Workshop by pressing a new "Submit Skin" button that has been added to the user interface! This button is present on both the main menu and in-game versions of this user interface. When you select "Submit Skin," it will bring up a window where you can name your skin and input a description. Additionally, clicking the large button at the bottom will allow you to take a preview screenshot that will be used for the Steam Workshop item. It automatically will tag the Steam Workshop item as a "BoB_Workshop_Skin," a "Skin," tag it for whichever dinosaur you're submitting it for, and apply tags for all the base skins that have contributed layers to the skin.
You can only submit skins to the Steam Workshop if you own all the skins that contributed layers to the skin.
You can only equip skins from the Steam Workshop if you own all the skins that contributed layers to the skin. If you subscribe to skins that have layers present that you do not own, they will not show up in the Saved tab of the skin customization UI.
Players can now save mixed / nested skins so long as they do not have any layers present that the player does not own the skins for. These skins can also be submitted to the Steam Workshop
Skins with mutations (bio, melanistic, albino, etc) cannot be submitted to the Steam Workshop, nor saved.
Skins you have subscribed to do not save to your USER_SKINS.sav file. They are downloaded by Steam and put in their own separate folder.
We have unlocked true black, allowing players to customize skins with the darkest black.
*Note that while the files used on Steam Workshop are JSON files, all saved skins now have an anti-tamper placed on them. This means if anything about a saved skin is changed, the skin will no longer load. This applies to both Steam Workshop skins and skins in the local USER_SKINS.sav file. Unfortunately, due to widespread tampering of these files, we have decided old USER_SKINS.sav files will no longer be usable. Only skins saved from this patch onwards will be loadable by the game.
Admin
+Admin: The Server Manager UI should now reliably load. *Note that searching is disabled until all data has been loaded from the server, which can take some time on large servers. +Admin: Increased trace size for observer cam attachment to other players, so it should be significantly easier to aim
Sharing of Foliage Files via Steam Workshop
+Admin: Servers can now submit their Foliage.sav files to the Steam Workshop by using a new button on the Foliage Placement Tool. When submitting a file, all the foliage currently placed on the map that is not originating from a currently loaded Steam Workshop foliage file will be downloaded to your client from the server, packaged into a Foliage.sav file, and submitted to Steam Workshop.
*Note that in order to do this, you must have a new permission granted to you by the server. This permission, by default, is not granted to anybody, including global administrators or game developers. This means only server owners can grant permission to obtain these files and submit them.
In order to grant permission for a player to submit a server's foliage file to the Steam Workshop, this permission must be configured in the Game.ini file:
[/Script/BeastsOfBermuda.ServerGameInstance] header: AdminRanks=(AdminRank="PublishSteamWorkshop",RankLevel=9) AdminCommandRules=(CommandType=EAdminCommands::SubmitSteamWorkshopFoliageFiles,MinimalRank="PublishSteamWorkshop") ServerAdmins=(UserSteamId64=76561197994229267,AdminRank="PublishSteamWorkshop")
+Admin: Servers can subscribe to Steam Workshop foliage files by populating a
Source
