Beasts of Bermuda
Steam News 17 January 20264mo ago

A Festive but Frosty Hotfix

Hello everyone! We're going to be deploying a small patch that addresses some of the cheating issues we've been seeing crop up as of lately. All clients and servers will need to update for this patch to take effect. In…

Update log

Full Beasts of Bermuda update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions1 change0 removals
  • Server
  • Maps
  • Gameplay
changedHello everyone!We're going to be deploying a small patch that addresses some of the cheating issues we've been seeing crop up as of lately. All clients and servers will need to update for this patch to take effect. In addition to addressing this, there are a few other things included in this update, which are listed below.
addedNew Changes+Added: Frog AI Shrine to TD Map +Added: Arganodus AI Shrine to TD Map +Added: Horseshoe Crab AI Shrine to TD Map +Added: New Cave near the Survival Shrine
addedNew Changes+Added several icy assets from TD to Foliage Editor: Ivan_Tea_01_Icy Ivan_Tea_02_Icy Crate_Large_mdl_Icy SM_Plains_LargeRock02_Icy SM_Plains_LargeRock_Spire_Icy SM_LCave_P_Column_14_Icy SM_LCave_P_Floor_03_Icy SM_LCave_P_Mesa_21_Icy SM_LCave_P_MiteTite_41_Icy SM_LCave_P_Rock_47_Icy SM_LCave_P_Column_62_Icy Boat_Small_mdl Dock_C_VarA_mdl SM_MH_02_House_01 SM_MH_02_House_03 SM_MH_02_House_08
fixedBug Fixes+Fixed: Ensured the Playable AI have interactive snow responders +Fixed: IvanTea 01 & 02 should now be the correct color on non-Temporal Drift maps +Fixed: Biomes not working on TD to allow for 4/4 biomes visited. -Added three non-mandatory biomes (The Village + 2 Summits) to TD to help players meet their biomes trial if one biome is not triggering properly. +Fixed: Upped parameter in-land pond's cleanliness and capacity (up from 100 to 300) +Fixed: Bubbles are now reliably interactable on Temporal Drift +Fixed: Sniffing plants at night now works properly on Temporal Drift +Fixed: Several reported issues on Temporal Drift: fixing stuck-spots, floating foliage, and other misc. asset issues. (ex. Such as the rock covering a minishrine in the lake)
+Fixed: Upped parameter in-land pond's cleanliness and capacity (up100 to 300

Hello everyone!

We're going to be deploying a small patch that addresses some of the cheating issues we've been seeing crop up as of lately. All clients and servers will need to update for this patch to take effect. In addition to addressing this, there are a few other things included in this update, which are listed below.

Temporal Drift

New Changes

+Added: Frog AI Shrine to TD Map +Added: Arganodus AI Shrine to TD Map +Added: Horseshoe Crab AI Shrine to TD Map +Added: New Cave near the Survival Shrine

+Added several icy assets from TD to Foliage Editor: Ivan_Tea_01_Icy Ivan_Tea_02_Icy Crate_Large_mdl_Icy SM_Plains_LargeRock02_Icy SM_Plains_LargeRock_Spire_Icy SM_LCave_P_Column_14_Icy SM_LCave_P_Floor_03_Icy SM_LCave_P_Mesa_21_Icy SM_LCave_P_MiteTite_41_Icy SM_LCave_P_Rock_47_Icy SM_LCave_P_Column_62_Icy Boat_Small_mdl Dock_C_VarA_mdl SM_MH_02_House_01 SM_MH_02_House_03 SM_MH_02_House_08

Bug Fixes

+Fixed: Ensured the Playable AI have interactive snow responders +Fixed: IvanTea 01 & 02 should now be the correct color on non-Temporal Drift maps +Fixed: Biomes not working on TD to allow for 4/4 biomes visited. -Added three non-mandatory biomes (The Village + 2 Summits) to TD to help players meet their biomes trial if one biome is not triggering properly. +Fixed: Upped parameter in-land pond's cleanliness and capacity (up from 100 to 300) +Fixed: Bubbles are now reliably interactable on Temporal Drift +Fixed: Sniffing plants at night now works properly on Temporal Drift +Fixed: Several reported issues on Temporal Drift: fixing stuck-spots, floating foliage, and other misc. asset issues. (ex. Such as the rock covering a minishrine in the lake)

Additional Patchnote Languages

Afrikaans

Source

Steam News / 17 January 2026

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