What changed
0 fixes0 additions1 change0 removals
changeditems to look forward to if you're not on twitter or discord: + rebuilt HUDs using icons instead of labels - making it easier to read. + completely redone textures for terrain, high-res textures now in place. + SKIPPABLE training maps, if you don't want to go through training maps every time. + rebuilt training maps - faster and more to the point about how to play the game. + REBINDABLE Weapon Groups DURING missions - this is a big one, no more forced restarts because you miss-clicked a weapon group. + and much more.
battleMETAL changes
changeditems to look forward to if you're not on twitter or discord: + rebuilt HUDs using icons instead of labels - making it easier to read. + completely redone textures for terrain, high-res textures now in place. + SKIPPABLE training maps, if you don't want to go through training maps every time. + rebuilt training maps - faster and more to the point about how to play the game. + REBINDABLE Weapon Groups DURING missions - this is a big one, no more forced restarts because you miss-clicked a weapon group. + and much more.
Quick sidenote, the 2.0.0 work is continuing at a good pace.
items to look forward to if you're not on twitter or discord: + rebuilt HUDs using icons instead of labels - making it easier to read. + completely redone textures for terrain, high-res textures now in place. + SKIPPABLE training maps, if you don't want to go through training maps every time. + rebuilt training maps - faster and more to the point about how to play the game. + REBINDABLE Weapon Groups DURING missions - this is a big one, no more forced restarts because you miss-clicked a weapon group. + and much more.
Stay frosty, DEAD_HANDS, change is coming.