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Steam News19 March 20215y ago

Minor Patch #3

Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.

In this update3

Full notes

Full battleMETAL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition5 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
addedUpdatesSweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
removedUpdatesstarting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.
fixedFixesfixed critical bug in the Training-Only map launched from the main menu.
fixedFixesfixed but where Training-Only map might overwrite save_slot0.
fixedFixesfixed found issue where player shield hits might not always play back properly.
changedBalancesreduced metal ram-charge rates, they were way too fast.
Rotary Plasma: Shield damage0.330.45Rotary Plasma: Shield damage increased, buffRotary Plasma: fire rate0.450.55Rotary Plasma: fire rate increased, buffMissile-Active Radar: reload rate5sec8secMissile-Active Radar: reload rate increased, buffMissile-Active Radar: total damage99125Missile-Active Radar: total damage increased, buff

battleMETAL changes

addedSweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
removedstarting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.
fixedfixed critical bug in the Training-Only map launched from the main menu.
fixedfixed but where Training-Only map might overwrite save_slot0.
fixedfixed found issue where player shield hits might not always play back properly.

Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.

Updates

  • Sweet new shaders added for environment hazards, projectiles, and shield/explosion effects.

  • Flak cannon projectile effects to be more visible.

  • starting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.

Fixes

  • fixed critical bug in the Training-Only map launched from the main menu.

  • fixed but where Training-Only map might overwrite save_slot0.

  • fixed found issue where player shield hits might not always play back properly.

Balances

  • reduced metal ram-charge rates, they were way too fast.

  • Light Autocannonfixed shield and armor calculations to properly reflect printed stats.
  • Rotary PlasmaShield damage increased from 0.33 to 0.45.
  • Rotary Plasmafire rate decreased from 0.45 to 0.55.
  • Missile-Active Radarremoved hard-lock requirement.
  • Missile-Active Radarreload rate decreased from 5sec to 8sec.
  • Missile-Active Radar: total damage increase from 99 to 125.

  • fixed found issue where player shield hits might not always play back properly.

Source

Steam News / 19 March 2021

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