In this update3
Full notes
Full battleMETAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
battleMETAL changes
Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.
Updates
Sweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
Flak cannon projectile effects to be more visible.
starting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.
Fixes
fixed critical bug in the Training-Only map launched from the main menu.
fixed but where Training-Only map might overwrite save_slot0.
fixed found issue where player shield hits might not always play back properly.
Balances
reduced metal ram-charge rates, they were way too fast.
- Light Autocannonfixed shield and armor calculations to properly reflect printed stats.
- Rotary PlasmaShield damage increased from 0.33 to 0.45.
- Rotary Plasmafire rate decreased from 0.45 to 0.55.
- Missile-Active Radarremoved hard-lock requirement.
- Missile-Active Radarreload rate decreased from 5sec to 8sec.
Missile-Active Radar: total damage increase from 99 to 125.
fixed found issue where player shield hits might not always play back properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
