In this update2
Full notes
Full battleMETAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Gameplay
battleMETAL changes
Main Fixes
- FixCo-op 'Ready Up' button kicking player off server - button removed, 'Ready Up' button not needed. Instead, end-of-round countdown timer reduced to 45 seconds.
Fix: Co-op failed to cycle to next map on mission completion.
- FixCo-op players can skip cut-scenes - disabled. game can't reliably track different players skipping cut-scenes at different rates.
Fix: Co-op maps missing mech / equipment lists. Maps now have the required coop.sav item files for every campaign map.
Fix: Co-op player names not being displayed correctly on the tactical map.
Fix: Co-op players should now ALWAYS appear on radar, regardless of radar status or Line of Sight.
Other Fixes
Fix: Single-player Debrief screen now has a count-down meter before player can press next mission.
Fix: SVFLAG_SPAWNFAR - this is supposed to pick a random Deploy Point furthest away from the most players. Now it does.
Fix: Capped FoV maximum to 100, otherwise it broke the cockpit model presentation.
- FixIncreased heights of Weapon Info panels in the Arming menu.
Fix: map flag ignoreSave was being ignored by the save system.
Fix: DM and TDM servers will now properly cycle through the list of maps defined in sv_maplist.txt.
Fix: AI would sometimes get stuck targeting a FRIENDLY player with no ability to ditch them as a target.
Source
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