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Full notes
Full Battlefall: State of Conflict update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
Battlefall: State of Conflict changes
Commanders,
Today we're pleased to announce our participation in Steam's Endless Replayability Fest! We have a HUGE new patch for you with many new features and QoL updates
King of the Hill Game Mode
A thrilling new map where the player occupies a central base and is tasked with fending off endless waves of enemies from all directions. Each wave is different from, and more difficult than, the last. We think KotH is A LOT OF FUN and a real challenge to play! Don't get too comfortable waiting around... you never know what might happen...
You can share your bragging rights by screenshotting and sharing our new built-in end-game stat summary on Steam or social media. Or send them to us on our Discord. We can't wait to see how many waves you can survive.
Veterancy
Battlefall: State of Conflict now features an automated unit upgrade system--Veterancy--which provides units that make a certain amount of kills with permanent bonuses like: increased max health, increased movement speed, health regeneration, and in some cases a different, or additional, weapon. Units achieving Veterancy will receive a badge on their unit UI indicating their new Veterancy Level. Level 1 is a small silver badge. Level 2 adds a pair of shiny golden wings to the badge.
Veteran units can be faster, tougher, do more damage and bring new weapons to the fight. Use them wisely!
Refinery
The Ore Refinery has received a temporary function update for Endless Fest: Ore storage is now unlimited. Mining trucks will only briefly line up to drop off ore before turning to gather more. The rate of ore processing, 120 credits per second, remains unchanged.
The Ore Refinery has received a new permanent visual update that integrates the Current Ore Storage into the building's art via live display.
Smooth Turning
A major vehicle movement update that allows units to make more natural turning arcs.
We think you'll agree that it's a huge improvement to game look and feel.
Patch Notes Summary
-King of the Hill game mode added -KotH wave system with randomization added -KotH Voiceovers added -KotH Post-game stats summary -Mission Objectives UI updated -Unit Veterancy system added with 2 levelups possible -Veterancy UI and SFX added -Refinery building's ore storage is temporarily set to unlimited. Processing remains unchanged -Refinery building storage UI updated and integrated into building art -Miner truck storage UI updated -Significant performance improvements, specifically with large-scale battles on screen -Flying units now have unique death animations with crashes and SFX
As always we thank you for playing our live service DEMO as we march toward Early Access Launch. Follow, Wishlist and come chat on our Discord to keep up to date with everything Battlefall!
Source
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