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Steam News16 March 20242y ago

Battlefall: State of Conflict - New Map and Custom Difficulty Sliders Added!

Commanders, Today we're patching OUT some bugs and IN some exciting changes and features!

In this update3

Full notes

Full Battlefall: State of Conflict update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedIN:Significant performance improvements on maps with high unit counts
changedIN:Menu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music
changedIN:Unit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map
changedIN:Weapons that deal an area-of-effect damage now deal damage more consistently
addedIN:A NEW Skirmish map featuring 1v1v1 Free-For-All gameplay!
changedIN:Skirmish mode has received a CUSTOM difficulty menu where players can customize the following: Game speed 0.5 to 1.5x Starting Money 7500 to $37500 Production Time 0.5 to 1.5x Production Cost 0 to 2.0x Unit/Structure HP 0.5 to 2.5x and Credits Per Ore 0.5 to 2.5x
Game speed0.51.5Game speed increased, buff5x Starting Money 7500 to $37500 Production Time0.51.55x Starting Money 7500 to $37500 Production Time increased, buff5x Production Cost02.05x Production Cost increased, buff0x Unit/Structure HP0.52.50x Unit/Structure HP increased, buff

Battlefall: State of Conflict changes

changedSignificant performance improvements on maps with high unit counts
changedMenu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music
changedUnit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map
changedWeapons that deal an area-of-effect damage now deal damage more consistently
addedA NEW Skirmish map featuring 1v1v1 Free-For-All gameplay!

Commanders,

Today we're patching OUT some bugs and IN some exciting changes and features!

IN:

  • Significant performance improvements on maps with high unit counts

  • Menu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music

  • Unit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map

  • Weapons that deal an area-of-effect damage now deal damage more consistently

  • A NEW Skirmish map featuring 1v1v1 Free-For-All gameplay!

  • Skirmish mode has received a CUSTOM difficulty menu where players can customize the following:

    Game speed 0.5 to 1.5x Starting Money 7500 to $37500 Production Time 0.5 to 1.5x Production Cost 0 to 2.0x Unit/Structure HP 0.5 to 2.5x and Credits Per Ore 0.5 to 2.5x

OUT:

  • Players were sometimes able delete buildings with DEL key, even while paused. This should no longer be the case

  • Innumerable typos

THANK YOU!

We want our players to know we are committed to maximal player freedom. While the Campaign will be a curated experience featuring our writing, and our ideas, the way you play the Skirmish modes privately and socially online will be very broadly up to you. The Skirmish Custom Difficulty Slider is only the first of many feature updates focused on delivering on these principles.

There will now be a brief slowdown in content patches as we prepare our Roadmap and plan the first patch of the Roadmap updates. Hotfixes will continue and we are still here reading and responding to your comments on Steam Discussions and Discord.

Thank you for playing so many hours of our game and for your excellent feedback, ideas, and bug reports. Our small team feels much larger thanks to you.

We are on the road to EA launch! Join us!

Source

Steam News / 16 March 2024

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