In this update3
Full notes
Full Battlefall: State of Conflict update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Battlefall: State of Conflict changes
Commanders,
Today we're patching OUT some bugs and IN some exciting changes and features!
IN:
Significant performance improvements on maps with high unit counts
Menu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music
Unit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map
Weapons that deal an area-of-effect damage now deal damage more consistently
A NEW Skirmish map featuring 1v1v1 Free-For-All gameplay!
Skirmish mode has received a CUSTOM difficulty menu where players can customize the following:
Game speed 0.5 to 1.5x Starting Money 7500 to $37500 Production Time 0.5 to 1.5x Production Cost 0 to 2.0x Unit/Structure HP 0.5 to 2.5x and Credits Per Ore 0.5 to 2.5x
OUT:
Players were sometimes able delete buildings with DEL key, even while paused. This should no longer be the case
Innumerable typos
THANK YOU!
We want our players to know we are committed to maximal player freedom. While the Campaign will be a curated experience featuring our writing, and our ideas, the way you play the Skirmish modes privately and socially online will be very broadly up to you. The Skirmish Custom Difficulty Slider is only the first of many feature updates focused on delivering on these principles.
There will now be a brief slowdown in content patches as we prepare our Roadmap and plan the first patch of the Roadmap updates. Hotfixes will continue and we are still here reading and responding to your comments on Steam Discussions and Discord.
Thank you for playing so many hours of our game and for your excellent feedback, ideas, and bug reports. Our small team feels much larger thanks to you.
We are on the road to EA launch! Join us!
Source
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