Full notes
Full Battlecore Robots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
Battlecore Robots changes
October's update is here — New version of Battlecore Robots on Patreon!
October adds 2 new gamemodes and a new Time-based Trophy system!
New Gamemodes
Challenge
Waves
In Challenge mode, you can battle under unique conditions that will test your skills or offer you a fun experience, such as a sniper duel without cooldowns or The Floor is Lava.
In Waves mode, you'll have to put your best strategies to work to win with what you're given and face endless enemy Battlecores. With no option to change your equipment between rounds or recover health, it's up to you to hold out until the end.
We have added a trophy and time system to both game modes. The less time you take to complete it, the better your score will be.
Although these game modes currently have predefined builds, in the future you will be able to change it for certain levels (some will remain predefined).
This is just the beginning of the new game modes! Stay tuned for future updates!
THANK YOU SO MUCH for your support on Patreon. It means the world to us — it’s what keeps the project alive and growing.
If you’re enjoying Battlecore Robots and want to help build its future (and get early access to new versions, behind-the-scenes content, and more), consider joining our Patreon:
https://www.patreon.com/battlecorerobots
We’d love to hear your thoughts on the new content—share feedback, ideas, and your best times in the comments or on our Discord.
See you in the Arena!
— The YellowFall Games team
Source
Changelog.gg summarizes and formats this update. How we read updates.
