Full notes
Full Battlecore Robots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Battlecore Robots changes
September's update just landed — New version of Battlecore Robots on Patreon!
September adds 8 new chips and 4 new mapas!
New Chips
Frenetic Chip
Spectral Chip
Hanzo's Echoes
Repulsor Chip
Charger Chip
Wildfist Chip
Watchdog Chip
Cooler Chip
New Maps
Training Arena Blue (Rework)
Ruins
Workzone
Spiky Platform
These new chips add greater customization capabilities, allowing you to alter stats without having to change the rest of your build. Do you love that Gun but wish it wouldn't overheat so quickly? There might be a chip for that!
And that's not all: we're also experimenting with 4 new maps (including a rework of Training Arena Blue) to refine the experience and deliver more fun and varied combat. We'll show you more soon!
Furthermore, we've added base game improvements:
Added Antialiasing (FAA)
Implemented improvements to the AI
Better shader loading performance
In the future, we will give you the option to change the type of Antialiasing you want to apply. In the meantime, we have implemented this visual improvement to make the wait more pleasant.
THANK YOU SO MUCH for your support on Patreon. It means the world to us — it’s what keeps the project alive and growing.
If you’re enjoying Battlecore Robots and want to help build its future (and get early access to new versions, behind-the-scenes content, and more), consider joining our Patreon:
https://www.patreon.com/battlecorerobots
We’d love to hear your thoughts on the new content—share feedback, ideas, and epic plays in the comments or on our Discord.
See you in the Arena!
— The YellowFall Games team
Source
Changelog.gg summarizes and formats this update. How we read updates.
