Full notes
Full Battle Tracks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Fixes
- Gameplay
Small update today!
- Balance ChangeThe missile/turquoise tank had its reload time increased from 2 to 3, and its chance to randomly shoot was increased from 0% to 10%
More multiplayer code was added to help support the roguelite mode working in multiplayer. It hasn't been extensively tested yet, but roguelite mode should, theoretically, work in multiplayer now.
Fixed a bug where the boss
Vexal
was entirely broken, and unable to be beaten.
A lot of misc networking based changes in the hope that they will generally improve and stabilize the multiplayer experience.
Additional logging was added to various parts of the game, including deathmatch mode and roguelite mode to help me find bugs
Fixed issue with the landmine lobbing display not hiding on death
Triggering an error should no longer automatically disconnect you from a multiplayer game
Source
Changelog.gg summarizes and formats this update. How we read updates.
