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Full Battle Tracks update
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Repeated intro
Hello everyone! I'm very excited to bring this deathmatch update in the new year. It majorly enhances the deathmatch experience, fixes bugs, and provides (what I think) is a very fun new way to play deathmatch. It also brings a number of quality of life fixes to the early access roguelite mode.
What changed
- Gameplay
- UI and audio
- Performance
Battle Tracks changes
Deathmatch Changes
A brand new UI screen designed to be easier to use, and to support our new maps. It uses a new, more readable font, and has various settings needed for supporting the current (and potential future) game modes.
When a player joins a deathmatch session, it will now also open the deathmatch screen, instead of a strange extra screen
- GAME MODEA new game mode called Blitz. This is essentially a roguelite experience. You choose a number of rounds to win, and number of lives per round and then fight to the death. The loser of each round gets to pick a new upgrade to enhance their tank and make it stronger. Levels for this mode are selected randomly, but you can enable or disable levels to be selected on the main menu.
The original deathmatch experience still exists under the classic game mode
10 brand new deathmatch only levels, and a refurbishment to the existing levels
"Auras" now work on players while in Blitz. All auras from the normal roguelite mode exist, with the exception of the fear effect.
All roguelite effects have been adjusted to work on other players while in Blitz
Theres a brand new end-screen when a match has concluded as well, that should hopefully feel cleaner and work better
Landmines are now limited to 1 in deathmatch mode
Bullets are now limited to 3 in deathmatch mode
Roguelite Changes
A number of changes have been made to improve the roguelite flow, this affects both the deathmatch Blitz mode, and the normal roguelite mode. The new effects added may still need some tuning and adjustments that will come in future updates
Selecting upgrades now cycles between each player, and allows the other to see what theyre hovering over
P2 should now see the options P1 has for the next upgrade to select
NEW EFFECT:
This effect increases your max ammo a bunch and reducing your reload speed a bunch
NEW EFFECT:
This effect reduces your max ammo a ton, but makes your bullets really big and really fast
NEW EFFECT:
This effect reduces your max ammo a ton, but gives you more bullet bounces and makes your bullet really likely to move towards another tank
NEW EFFECT:
This effect gives you more landmines, increases the distance they can be lobbed, reduces the time to lob AND increases the landmine radius
NEW EFFECT:
This effect gives you more bullet pierce, as well as making it so that when you pierce an enemy the bullets speed increases and it creates an explosion, it also increases your bullet bounces
General Changes & Bug Fixes
Artillery tanks only tried to attack player 1, they will now attack both players
Fix issue where you could walk through the gate to the last world without defeating the boss
Fix bug where the "spawn on miss" crowd control effects might've been spawning 2 tanks if playing online multiplayer
Fix bug where deathmatch levels weren't using their correct music
Fix issue where landmine aura upgrades said "much smaller explosion" when it should say "much larger explosion"
Feedback
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game.
If you encounter a bug, or crash, it would be great if you could send us the logs! You can find the logs by going to the settings menu, and hitting the "Open logs folder" in the bottom right. This will open the path to the logs folder, which contains logs for all of your game sessions. Pick the log (or logs) for the times/dates you played when you encountered the issue and send it over to us in Discord!
Chat with us on Discord Tweet at us on Twitter Get involved with the community in the Steam Discussions
Source
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