What changed
1 fix0 additions0 changes0 removals
fixedBattle Motion now has Slow Motion , this is not only sounds good, but looks good too ːsteamhappyː Also I've added first version of Items Inventory system, it's still is in unfinished state, but player can using it already (AIs can't using it yet :lunar2019grinningpig:) Changelog: - Added Slow Motion effect ("Shift" is default button) - Added ability to pickup / drop items from the ground ("E" is default button for pickup, "Scroll Up" / "Scroll Down" - next / prev item, "G" - drop) - Increased impact force applied to ragdoll - Removed timeout before next attack - Changed some attack animation values - Changed some points modifiers in "Points / Altars" game mode - Fixed Castle Mode generation error on the High difficulty settings - Some small fixes and changes Have a good game! :lunar2019smilingpig:
Battle Motion changes
fixedBattle Motion now has Slow Motion , this is not only sounds good, but looks good too ːsteamhappyː Also I've added first version of Items Inventory system, it's still is in unfinished state, but player can using it already (AIs can't using it yet :lunar2019grinningpig:) Changelog: - Added Slow Motion effect ("Shift" is default button) - Added ability to pickup / drop items from the ground ("E" is default button for pickup, "Scroll Up" / "Scroll Down" - next / prev item, "G" - drop) - Increased impact force applied to ragdoll - Removed timeout before next attack - Changed some attack animation values - Changed some points modifiers in "Points / Altars" game mode - Fixed Castle Mode generation error on the High difficulty settings - Some small fixes and changes Have a good game! :lunar2019smilingpig:
Battle Motion now has Slow Motion, this is not only sounds good, but looks good too ːsteamhappyː Also I've added first version of Items Inventory system, it's still is in unfinished state, but player can using it already (AIs can't using it yet :lunar2019grinningpig:) Changelog: - Added Slow Motion effect ("Shift" is default button) - Added ability to pickup / drop items from the ground ("E" is default button for pickup, "Scroll Up" / "Scroll Down" - next / prev item, "G" - drop) - Increased impact force applied to ragdoll - Removed timeout before next attack - Changed some attack animation values - Changed some points modifiers in "Points / Altars" game mode - Fixed Castle Mode generation error on the High difficulty settings - Some small fixes and changes Have a good game! :lunar2019smilingpig: