HomeGamesUpdatesPricingMethodology
Steam News13 February 20197y ago

(0.6.9) Increased Dynamic of Gameplay

Hi, everyone. This update brings many small changes in game dynamic, the game should feels more active now.

Full notes

Full Battle Motion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedHi, everyone. This update brings many small changes in game dynamic, the game should feels more active now. Please keep in mind, that his is not the final version of all the changes I've wanted in this part, more improvements will be in the next update. Changelog: - many changes in health, damage, attack speed, moving speed and other parameters that affects gameplay dynamic - character model optimizations - changed attack / block angle - some changes in various timeouts parameters - reduce bloom effect in Slow Motion - other small changes Please, share your thoughts about the update in the comments below. And thank you for your support!

Battle Motion changes

changedHi, everyone. This update brings many small changes in game dynamic, the game should feels more active now. Please keep in mind, that his is not the final version of all the changes I've wanted in this part, more improvements will be in the next update. Changelog: - many changes in health, damage, attack speed, moving speed and other parameters that affects gameplay dynamic - character model optimizations - changed attack / block angle - some changes in various timeouts parameters - reduce bloom effect in Slow Motion - other small changes Please, share your thoughts about the update in the comments below. And thank you for your support!

Hi, everyone. This update brings many small changes in game dynamic, the game should feels more active now. Please keep in mind, that his is not the final version of all the changes I've wanted in this part, more improvements will be in the next update. Changelog: - many changes in health, damage, attack speed, moving speed and other parameters that affects gameplay dynamic - character model optimizations - changed attack / block angle - some changes in various timeouts parameters - reduce bloom effect in Slow Motion - other small changes Please, share your thoughts about the update in the comments below. And thank you for your support!

Source

Steam News / 13 February 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.