Full notes
Full Battle Motion update
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What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedHi, everyone. This update brings many changes to the game. I've added first 10 runes. Weapons is now have tiers: Gray, White, Gold (you need to combine weapons to receive higher tier). Each map now have a loot spawners, that spawn a random weapon or rune (with timeout). Also many other small changes, changes in game parameters and AIs logic. Main Changes: - added 10 runes - created Weapon Tiers and Combine system - added loot spawners on each map - created UI for Inventory - change AIs threat logic - improve First Person View - many other small changes
Battle Motion changes
addedHi, everyone. This update brings many changes to the game. I've added first 10 runes. Weapons is now have tiers: Gray, White, Gold (you need to combine weapons to receive higher tier). Each map now have a loot spawners, that spawn a random weapon or rune (with timeout). Also many other small changes, changes in game parameters and AIs logic. Main Changes: - added 10 runes - created Weapon Tiers and Combine system - added loot spawners on each map - created UI for Inventory - change AIs threat logic - improve First Person View - many other small changes
Hi, everyone. This update brings many changes to the game. I've added first 10 runes.
Weapons is now have tiers
Gray, White, Gold (you need to combine weapons to receive higher tier). Each map now have a loot spawners, that spawn a random weapon or rune (with timeout). Also many other small changes, changes in game parameters and AIs logic.
Main Changes
- added 10 runes
- created Weapon Tiers and Combine system
- added loot spawners on each map
- created UI for Inventory
- change AIs threat logic
- improve First Person View
- many other small changes
Source
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