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Latest Battle Hanafuda updates
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- Battle Hanafuda
Stage 4 (Oicho-Kabu) Development Update
We are currently developing "Oicho-Kabu," the bonus stage for Stage 4. Oicho-Kabu is a traditional Japanese card game that feels somewhat like a cross between Baccarat and Blackjack, played with Hanafuda cards. *Since t…
Event15 changesMapsUI/audio - Battle Hanafuda
Version 0.21 (patch)
Arcade Mode scores were incorrectly being submitted to the following leaderboards. This issue has now been fixed. Stage 1 → Normal / 4 Rounds Stage 2 → Normal / 4 Rounds Stage 3 → Normal / 6 Rounds
Announcement4 changesFixMaps - Battle Hanafuda
Version 0.20 (Arcade Mode - beta)
This major update adds "Arcade Mode β". The full version (ver1.00) is planned to include a total of 8 stages. In this beta version, stages 1 through 3 are currently playable. Arcade Mode Rules (Beta) When you win a stag…
Patch notes16 changesGameplayMaps - Battle Hanafuda
Version 0.19 (patch)
This update includes bug fixes and a small mini-update. *Arcade Mode has not been implemented yet. The following issues have been fixed: White noise could sometimes be mixed into sound effects during playback On Windows…
Announcement4 changesFixUI/audio - Battle Hanafuda
Arcade Mode Teaser Trailer
The development team has now completed up to Stage 2 of Arcade Mode. Once Stage 3 is finished, we plan to release the Arcade Mode beta as a major update. Today, we'd like to share an early look at gameplay footage from…
Announcement6 changesMapsCompatibility - Battle Hanafuda
Version 0.18
In this update, I added “Stage 3 Boss ~ Yamamoto’s Theme” to the Music Room. (Yamamoto image board) This track ended up becoming a rather unusual piece. Its structure is roughly: Intro: Presents the “festival music” mot…
Announcement6 changesMapsGameplay - Battle Hanafuda
Version 0.17
In this update, we’ve added a new short-loop track, "Kotaro's Theme #2 ~ Let's Go to Izumo," which plays during map movement in Arcade Mode. Arcade Mode is designed as a journey from Edo (Tokyo) to Izumo (Shimane), wher…
Announcement5 changesMapsGameplay - Battle Hanafuda
Next Update Plan (FM Sound Emulation Improvements)
I’m currently working on improving the FM sound quality for the next update. As part of this effort, I set up a real hardware playback environment using a board called “Project RE:birth,” which allows me to run actual Y…
Announcement6 changesUI/audio - Battle Hanafuda
Version 0.16
We’ve released an update that improves startup speed and adds a new boss track. Main changes in this update: Removed the startup sequence to speed up game launch Fixed a mouse input issue when the game is running in the…
Patch notes35 changesFixGameplay - Battle Hanafuda
Version 0.15
This update includes the following changes: Numpad input support FM sound improvements Channel mute feature (Music Room) Added "Stage 1 Boss ~ Tsunayoshi's Theme" (Music Room) Numpad Input Support In arcade-style hanafu…
Patch notes22 changesUI/audioMaps - Battle Hanafuda
FM Sound Quality Improvements + Added Kotaro’s Theme (ver. 0.14)
This update includes the following two improvements: Improved audio quality of FM sound (YM2612 / OPN2) Added Kotaro's Theme (Music Room) FM Sound (YM2612 / OPN2) Audio Improvements We have implemented a post amplifier…
Patch notes9 changesUI/audioGameplay - Battle Hanafuda
Music Room / play.log (ver0.13)
In this update, we have added the following features: Music Room You can now browse and preview all tracks included in Battle Hanafuda (FM sound / YM2612), with a keyboard-style visual preview. Currently, the developmen…
Patch notes8 changesFixGameplay - Battle Hanafuda
Major Update: Hard Mode / No Sake Mode
In this update, we have added two new modes: Hard Mode and No-Sake Mode. Hard Mode: Play against a Hard AI designed to achieve “human-level strength” without any form of cheating No-Sake Mode: Play under a ruleset witho…
Patch notes17 changes1 numericGameplay - Battle Hanafuda
[Major Update #1] Hard Mode + No Sake Mode (v0.12)
The next update for Battle Hanafuda (ver. 0.12) is planned as the first major update. This update will introduce the following two features: Hard Mode (as previously announced) No Sake Mode In addition, the Hard AI will…
Event21 changesFixGameplay - Battle Hanafuda
Hard AI Just Got Stronger – Win Rate Reaches 60.3% (v0.11)
In this update, the Hard AI’s win rate against Normal in Watch Mode has been improved from 57.7% to 60.3% (+2.6%). Below are the main improvements: ■ Strategic Decision-Making Introduced an optimized sequence that minim…
Announcement16 changesFixGameplay - Battle Hanafuda
Hard AI Fix in Watch Mode + Performance Improvement (v0.10a)
In this update, we’ve fixed an issue with the Hard AI in Watch Mode and made a small improvement to its win rate. Fixed an issue where the Hard AI did not correctly track the number of cards remaining in hand Recording…
Patch notes9 changes1 numericFix



