In this update8
Full notes
Full Battle Hanafuda update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- Performance
Battle Hanafuda changes
The next update for Battle Hanafuda (ver. 0.12) is planned as the first major update.
This update will introduce the following two features:
Hard Mode (as previously announced)
No Sake Mode
In addition, the Hard AI will be updated to the latest version of Open Hanafuda AI at the time of release.
Note: As of this writing, the win rate against Normal is 60.8% (+0.5% compared to ver. 0.11).
Open Hanafuda AI:
https://github.com/suzukiplan/open-hanafuda-ai
Hard Mode
This mode allows you to play against a stronger CPU opponent.
Additions
New Achievements (4 types)
Win against CPU: 2 / 4 / 6 / 12 rounds (Hard / Standard)
New Leaderboards (4 types)
2 / 4 / 6 / 12 rounds (Hard / Standard)
No Sake Mode
No Sake Mode is a new game mode played with a 46-card deck, excluding the Sake Cup card and one plain chrysanthemum card.
Rule Changes
The following yaku are disabled:
Hanami Sake
Tsukimi Sake
The occurrence rate of the following yaku is reduced:
Aotan
Aotan combined with Akatan
While many Hanafuda video games implement this as an optional setting, this title introduces it as a separate game mode.
It will be selectable from the title screen.
Additions
New Achievements (8 types)
Win against CPU: 2 / 4 / 6 / 12 rounds (Normal / No-Sake)
Win against CPU: 2 / 4 / 6 / 12 rounds (Hard / No-Sake)
New Leaderboards (8 types)
2 / 4 / 6 / 12 rounds (Normal / No-Sake)
2 / 4 / 6 / 12 rounds (Hard / No-Sake)
In No Sake Mode, compared to the standard rules, randomness is reduced and the game becomes more skill-based.
At the time of writing, the Hard AI is not yet specifically optimized for this mode, but it already provides a stronger challenge than Standard.
Further improvements are planned to deliver a more authentic competitive experience.
UPDATE
The above statement has been corrected.
Based on statistical analysis, we have found the following:
Disabling the Sake Cup increases the role of randomness.
The game becomes less dependent on player skill.
Price Adjustment
As previously announced, the price will increase by $1.00 with this update.
Previous price: $4.99
New price: $5.99
There will be no additional cost for existing owners.
Note: Regional pricing outside North America will follow Valve’s recommended pricing.
Schedule
Hard Mode implementation → Completed
No Sake Mode implementation → Completed
Achievements & Leaderboards → In progress
Hard AIoptimization for No Sake Mode → In progress(Canceled)Major update → Planned for mid-April
We will continue development.
Stay tuned for the update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
