Full notes
Full Battle for Wesnoth update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
Battle for Wesnoth changes
Translations
Updated translations: Bengali, British English, Czech, Italian
Units
Added Dune Rover attack, defend, and standing animations
User interface
Fixed sidebar unit tooltip no longer taking damage resistances into account
Fixed the progress bar for sub achievements not updating correctly
WML Engine
Added [era] auto_sort key to control automatic alphabetical sorting.
add 'name_affected' and 'description_affected' that are displayed in unit sidebar for abilities used like specials.
modify [affect_adjacent] tag to allow abilities to affect all units in a given radius who is to 1 by default
modify [filter_adjacent] tag to allow to filter all units in a given radius who is to 1 by default
Abilities with id=poison that aren't in a [poison] tag will no longer inflict poison
Miscellaneous and Bug Fixes
Fixed opening the map editor or starting a campaign crashing on some systems
Hovering over the grey bat in SotA no longer causes a crash
Li'sar is no longer a disco queen
Source
Changelog.gg summarizes and formats this update. How we read updates.
