Full notes
Full Battle for Wesnoth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Server
- UI and audio
Battle for Wesnoth changes
Add-ons client
Fixed downloading an add-on causing a crash.
Campaigns
Son of the Black Eye
- S15improved AI behavior.
The Deceiver’s Gambit
Easy and Normal difficulties are now more challenging
Delfador now references Elende's prophecy much more in Part II
Numerous minor dialogue changes, scenario tweaks, and bug fixes
Various dialogue tweaks in Part II to better-resolve some of Part I's lingering plot threads.
S11: use simple_attack MAI for AI-vs-AI fighting, to reduce lag
- S11reduced number of Orcish Adepts/Shamans, and added a voiceline when one of them is attacked
S13: replaced Orcish Adepts/Shamans with regular cannon-fodder units.
Multiplayer
Added support for server-side queueing.
Translations
Updated translations: British English, Czech, Esperanto, Finnish, Italian
Units
Added and updated a variety of boats.
User interface
It is now possible to mark certain units as favorite in Unit List and Recall dialogs. Units can be sorted by whether they are favorite or not.
Fixed Wesnoth freezing when using a textbox.
Add support for marking units as favorites in the recall list.
Source
Changelog.gg summarizes and formats this update. How we read updates.
