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Steam News29 June 20265d ago

Small Demo Update v0.1.9

Balance & economy Shop variety - max 2 of the same unit per shop refresh (was 3) Taunt emblem - now Uncommon; taunts +1 additional enemy Removed Taunt rare ability upgrade Knight no longer has Taunt by default UI & poli

In this update3

Full notes

Full Bannerlings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedBalance & economyShop variety - max 2 of the same unit per shop refresh (was 3)
changedBalance & economyTaunt emblem - now Uncommon; taunts +1 additional enemy
removedBalance & economyRemoved Taunt rare ability upgrade
removedBalance & economyKnight no longer has Taunt by default
removedUI & polishTeam HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight start
fixedFixesBattle report - stats track correctly (grouped enemies, healing given, stats persist after units die; fewer misleading zero-damage rows)

Bannerlings changes

changedShop variety - max 2 of the same unit per shop refresh (was 3)
changedTaunt emblem - now Uncommon; taunts +1 additional enemy
removedRemoved Taunt rare ability upgrade
removedKnight no longer has Taunt by default
removedTeam HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight start

Balance & economy

  • Shop variety - max 2 of the same unit per shop refresh (was 3)

  • Taunt emblem - now Uncommon; taunts +1 additional enemy

  • Removed Taunt rare ability upgrade

  • Knight no longer has Taunt by default

UI & polish

  • Team HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight start

Fixes

  • Battle report - stats track correctly (grouped enemies, healing given, stats persist after units die; fewer misleading zero-damage rows)

  • Berserker Axespin - AOE still applies when the primary target evades the direct hit

  • Fixed bug when quitting mid-battle and reloading (e.g. wrong fused unit stats on continue)

  • Plus some more small things, not listed

Source

Steam News / 29 June 2026

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