In this update3
Full notes
Full Bannerlings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Bannerlings changes
Balance & economy
Shop variety - max 2 of the same unit per shop refresh (was 3)
Taunt emblem - now Uncommon; taunts +1 additional enemy
Removed Taunt rare ability upgrade
Knight no longer has Taunt by default
UI & polish
Team HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight start
Fixes
Battle report - stats track correctly (grouped enemies, healing given, stats persist after units die; fewer misleading zero-damage rows)
Berserker Axespin - AOE still applies when the primary target evades the direct hit
Fixed bug when quitting mid-battle and reloading (e.g. wrong fused unit stats on continue)
Plus some more small things, not listed
Source
Changelog.gg summarizes and formats this update. How we read updates.
