In this update5
Full notes
Full Bannerlings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Balance
- Gameplay
- Fixes
Bannerlings changes
New features
2× game speed - faster battles from the battle controls
Gold interest - unspent gold earns interest after encounters (preview shown next to your gold)
Selling emblem sets - drag shop-bought scrolls to the Sell panel
Sell panel on selection — selecting a sellable unit shows the Sell button
Emblem locking - lock emblem offers in the shop (shares the unit lock slot: one lock for units or emblems, not both)
Battle report - more detailed post-fight stats (overview, per-unit breakdown, survivors)
“Stunned!” combat text
New emblems (Guardian)
Armor Increase
Thorns Upgrade
Iron Reckoning
Massive Health Upgrade
Last Stand
Removed Rally
Balance & economy
Added impossible 2
Hard and Very Hard unlocked from the start
Normal difficulty daily gold: 9 → 7
Spawn budget slightly reduced on encounters 5 and 6
UI & polish
Clearer emblem picker cards -more informative
Random emblem sets use a purple color instead of gray
Updated error sound
Fixes
Fixed bug when quitting from the demo complete screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
