In this update6
Full notes
Full Bannerlings update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Gameplay
- UI and audio
- Balance
Bannerlings changes
This update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below.
Join Discord to discuss: https://discord.gg/jqTkpw3a
Backgrounds & roller
New roller path view - see where you are on the run, with past and upcoming encounters along the path.
3 new management backgrounds and 3 new battle backgrounds that change as you progress through the run.
Atmosphere
Time of day - the run gets progressively darker as you advance, until you defeat the boss.
Visual polish - improved contrast and brightness for a more balanced look across scenes.
UI & tooltips
Ability tooltips now show more detailed info - including scaled damage/heal numbers, splash/AoE details, and the stats that affect each ability (e.g. Attack / Ability Power).
Economy
Sell unit: 100% gold refund if the unit has not fought in a battle yet; 50% refund after it has been used in an encounter. (Only T0 units)
First battle gold is always 1× baseline (no random high/low roll on round 1).
Tutorial & onboarding
Improved tutorial flow and in-game guidance so new players can learn the game more easily.
Balance
- Fire WizardAbility Power set to 50; Fireball base damage 50 (same total damage as before, but scales better when fused since Ability Power doubles). Splash damage reduced to 30% to partly offset the AP change.
Werewolf: Attack −50.
Source
Changelog.gg summarizes and formats this update. How we read updates.
