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Steam News10 June 202625d ago

Demo Update v0.1.7

Hello! This update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below. Join Discord to discuss: https://discord.

In this update6

Full notes

Full Bannerlings update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedThis update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below.
addedBackgrounds & rollerNew roller path view - see where you are on the run, with past and upcoming encounters along the path.
addedBackgrounds & roller3 new management backgrounds and 3 new battle backgrounds that change as you progress through the run.
changedAtmosphereVisual polish - improved contrast and brightness for a more balanced look across scenes.
changedUI & tooltipsAbility tooltips now show more detailed info - including scaled damage/heal numbers, splash/AoE details, and the stats that affect each ability (e.g. Attack / Ability Power).
changedEconomySell unit: 100% gold refund if the unit has not fought in a battle yet; 50% refund after it has been used in an encounter. (Only T0 units)

Bannerlings changes

addedThis update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below.
addedNew roller path view - see where you are on the run, with past and upcoming encounters along the path.
added3 new management backgrounds and 3 new battle backgrounds that change as you progress through the run.
changedVisual polish - improved contrast and brightness for a more balanced look across scenes.
changedAbility tooltips now show more detailed info - including scaled damage/heal numbers, splash/AoE details, and the stats that affect each ability (e.g. Attack / Ability Power).

This update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below.

Join Discord to discuss: https://discord.gg/jqTkpw3a

Backgrounds & roller

  • New roller path view - see where you are on the run, with past and upcoming encounters along the path.

  • 3 new management backgrounds and 3 new battle backgrounds that change as you progress through the run.

Atmosphere

  • Time of day - the run gets progressively darker as you advance, until you defeat the boss.

  • Visual polish - improved contrast and brightness for a more balanced look across scenes.

UI & tooltips

  • Ability tooltips now show more detailed info - including scaled damage/heal numbers, splash/AoE details, and the stats that affect each ability (e.g. Attack / Ability Power).

Economy

  • Sell unit: 100% gold refund if the unit has not fought in a battle yet; 50% refund after it has been used in an encounter. (Only T0 units)

  • First battle gold is always 1× baseline (no random high/low roll on round 1).

Tutorial & onboarding

  • Improved tutorial flow and in-game guidance so new players can learn the game more easily.

Balance

  • Fire WizardAbility Power set to 50; Fireball base damage 50 (same total damage as before, but scales better when fused since Ability Power doubles). Splash damage reduced to 30% to partly offset the AP change.
  • Werewolf: Attack −50.

Source

Steam News / 10 June 2026

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