In this update8
Full notes
Full BallisticNG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Server
- Workshop
BallisticNG changes
https://www.youtube.com/watch?v=fx7ruNdS100
Almost a year and a half in development, we're excited to bring you the BallisticNG 1.4 update!
1.4 is all about 2280, redesigned menus, quality of life improvements, more modding tools, and many significant under the hood changes to enable it all. Oh, and the game is now also Steam Deck verified!
A huge thanks to the internal testing group and community who've played the builds and provided feedback throughout the course of this updates development!
1.4 is so big that we can't fit the full changelog into a Steam announcement, so if you'd like to see every little change then you can read that on our website here:
https://neognosis.games/2025/05/01/ballisticng-1-4-is-now-released/
We are now entering the 1.4 support cycle, where we will continue to expand on the 1.4 update with smaller additions and fix any remaining issues that crop up along the way. To see what's coming for 1.4.1 and 1.4.2, check out our roadmap.
Notices
New Inputs
New input binds for variant selection and opening the advanced content selectors have been added in 1.4. If you're using an officially supported controller then these binds will be added automatically, otherwise you'll need to add them manually in the input options menu. Keyboard controls also have these binds added automatically.
Barrel Roll Inputs
The steer wiggle inputs for barrel rolls have been changed to releasing and then quickly re-pressing the thrust input. This can be changed in the Input Options menu, but we've changed the default to thrust tap for ergonomic purposes.
Leaderboards Reset
As we've made category balancing changes for 1.4, the leaderboards have been reset to give everybody a clean slate to work with.
Legacy Layout Creator Depreciated
The legacy layout creator has been depreciated with 1.4. It's still in the game for compatibility but now needs to be accessed through the mod_legacylayoutcreator console command.
Camera Option Changes
Camera settings have been split out so each camera view has it's own unique set of options. Your camera settings will be reset in 1.4 because of these changes.
Moved Preset Locations
Ui preset locations have been changed and the game won't automatically migrate them. If you've been using custom AI rosters then you'll want to move the following:
User > Config > Ini > Ai Presets, to User > Config > Presets > Ai Rosters
With the fundamental changes to multiplayer settings in 1.4, old lobby presets are no longer compatible.
Dedicated Server Changes
There have been a lot of backend changes to multiplayer to prepare it for future updates and the configuration for dedicated servers has changed.
See the updated example CFG, random lobby lua example script and LUA documentation txt for more details.
BNGL Bundled
BallisticNG now ships with a sample of Radracers BallisticNG legacy project. This contains a large snapshot of tracks and ships from various points in the games development, ported as mods.
These mods need to be installed manually and can be found in the Additional Content folder where the game is installed.
For GOG users, these files can be found in your library on the GOG website as a goodie.
If you already have the full BNGL directly from Radracer or have downloaded BNGL content from the workshop, you already have everything this bundle includes.
Unity Tools
If you're making mods, you can find the changelog and download for the latest Unity Tools here: https://github.com/Neognosis-Workflow/BallisticNG-Unity-Tools/releases/tag/1.4
The NeoTilemap and NeoModeling Blender addons have also been updated to support the
Source
Changelog.gg summarizes and formats this update. How we read updates.
