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Steam News11 April 20251y ago

BallisticNG 1.4 Release Date

Coming close to a year and a half in the making, 1.4s release on the default branch is rapidly approaching. As our final major update, 1.

In this update8

Full notes

Full BallisticNG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Events
  • Workshop
  • UI and audio
addedAs our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing community requests. We'll still be working on minor additions, fixing bugs and working on DLCs, but the focus after our support cycle for 1.4 has concluded will be on a new project.
changedUnity Tools UpdateThe Unity Tools package has been updated with this release. If you're making mods, you can view the changelog and download the package update here: https://github.com/Neognosis-Workflow/BallisticNG-Unity-Tools/releases/tag/1.4
addedAGL 2280We've also added a 2280 practice / tutorial event with it's own pause menu guide, which you can find under the expansions header. With this, we've also updated the guide in the 2159 practice / tutorial event with new videos and a new page that explains wall collisions.
changedCategories EditorManually installing mods provides the luxury of using folders to categorize installed content in the menu. If you're using the Steam workshop however, you haven't had this ability... until now.
changedCategories EditorContent will be moved out of its original category and into any categories that you've assigned it to.
changedHorizontal HUD Margin ScalingGame Options -> Interface -> Hud -> HUD Horizontal Margins

BallisticNG changes

addedAs our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing community requests. We'll still be working on minor additions, fixing bugs and working on DLCs, but the focus after our support cycle for 1.4 has concluded will be on a new project.
changedThe Unity Tools package has been updated with this release. If you're making mods, you can view the changelog and download the package update here: https://github.com/Neognosis-Workflow/BallisticNG-Unity-Tools/releases/tag/1.4
addedWe've also added a 2280 practice / tutorial event with it's own pause menu guide, which you can find under the expansions header. With this, we've also updated the guide in the 2159 practice / tutorial event with new videos and a new page that explains wall collisions.
changedManually installing mods provides the luxury of using folders to categorize installed content in the menu. If you're using the Steam workshop however, you haven't had this ability... until now.
changedContent will be moved out of its original category and into any categories that you've assigned it to.

Coming close to a year and a half in the making, 1.4s release on the default branch is rapidly approaching.

As our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing community requests. We'll still be working on minor additions, fixing bugs and working on DLCs, but the focus after our support cycle for 1.4 has concluded will be on a new project.

Without further delay:

1.4 will be releasing on May 2nd, 2025

But also:

1.4-d69 is now available

We had planned for our Dev 7 release (d62) to be the final development branch release for 1.4, but we really had an opportunity with this build number and we're taking it.

1.4 is now feature complete so we'll be spending the next 3 weeks on our final round of bug hunting. If you run into any issues or have feedback, please let us know!

Playing on development builds

  • Right click BallisticNG in your steam library and go to Properties

  • Go to the betas tab on the window that opens

  • From the dropdown select development. If the update doesn't automatically queue for download, restart Steam

  • Once you have opened the game, the version at the bottom right of the menu will read 1.4-d69

Unity Tools Update

The Unity Tools package has been updated with this release. If you're making mods, you can view the changelog and download the package update here: https://github.com/Neognosis-Workflow/BallisticNG-Unity-Tools/releases/tag/1.4

AGL 2280

A common request we've received over the years has been for an official 2280 campaign. With 1.4 being heavily focused on 2280, it wouldn't be right if we didn't have a campaign for it.

AGL 2280 is a DLC sized campaign that covers the base game tracks in 2280 and is setup as a remix of the base game AGL campaign.

We've also added a 2280 practice / tutorial event with it's own pause menu guide, which you can find under the expansions header. With this, we've also updated the guide in the 2159 practice / tutorial event with new videos and a new page that explains wall collisions.

Categories Editor

Manually installing mods provides the luxury of using folders to categorize installed content in the menu. If you're using the Steam workshop however, you haven't had this ability... until now.

On the menu, navigate to Modding -> Categories Editor. In this menu you can create categories for ships and tracks separately and then assign any custom content you want into them. Any changes you make will be applied immediately while the game's running.

Content will be moved out of its original category and into any categories that you've assigned it to.

Note that this tool can only be used for custom ships and tracks. The game's internal content can't be re-organised.

Horizontal HUD Margin Scaling

Game Options -> Interface -> Hud -> HUD Horizontal Margins

This option lets you control the horizontal margins of HUDs to center them more. This is particularly useful ii you're on an ultrawide display.

We've left the range of this option quite large to accommodate even the most super of ultrawide displays. Just note that the game won't stop you from pushing elements in far enough that they start to overlap, and if you really want to push how centered elements are then you will probably also want to turn the HUD scaling down.

This option also works in VR!

Upsurge Updates

The upsurge

Source

Steam News / 11 April 2025

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