Full notes
Full Ballex²: The Hanging Gardens update
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What changed
- Maps
- Performance
- Gameplay
- Fixes
Map Editor
Removed the folder feature; existing folders in old scenes will be replaced with empty item.
Fixed the issue with the playSfx function in audioManager.
Fixed the issue where sound effects were not correctly exported with collectibles.
Fixed the Trigger error when the player ball dies.
Fixed the issue when setting player.durability.
Added new methods: physicsObject.getInverseMass and physicsObject.setInverseMass.
Main Game
Significantly optimized rendering performance.
Game mechanics adjustment: Upon death and respawn, the ball type will revert to the type at the activated checkpoint. Each death will now deduct 500 score points.
Fixed the issue with ghost file uploads in the leaderboard.
Reworked the effects of various balls when they get wet.
Fixed the issue where the blue supply ball would not correctly restore the player ball's scale.
Fixed the issue where the ice ball's mass would not change when scaled.
Shortened the wait time to start inputting keys when binding keys.
Slightly enlarged the buttons for mainline levels to distinguish them from side levels.
Adjusted some settings options.
Fixed the issue where the restart on death was ineffective.
Adjusted the force of fans and electric supplies.
Adjusted the sensitivity of zoom operations in freelook view mode.
Adjusted the elasticity of the red panel at the start of Level 1-1.
Adjusted the structure of some parts of Level 1-4, adding a touch-to-death feature for rocks.
Adjusted the trigger location for tips in Level 2-2 and modified some death zones.
Adjusted the rocks in Level 2-4, adding a touch-to-death feature and modifying some death zones.
Adjusted the friction of high-altitude rocks in Level 3-1.
Adjusted the unnatural rendering of lava in some areas of Level 3-3.
Thank you all very much for your feedback and support. We will continue to work hard to improve the game.
Source
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