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Steam News18 May 20251y ago

Ballex² V1.1.0 Update

## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline.

Full notes

Full Ballex²: The Hanging Gardens update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Workshop
  • UI and audio
  • Fixes
  • Events
added## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline. - Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it. - Added a feature to play the top 10 leaderboard replays together. - Added a "Clear Selection" button to the Level Rush interface. - Replay speed can now be reduced to 0x (equivalent to pause). - Optimized camera and object motion stability in replay mode. - When clearing a level, if the score does not break the record but there is no local replay file, the current replay will be saved. - Added caching functionality for downloaded replay files from the leaderboard. - Level Editor adds more "Cliff" series components, as well as new "Lifter" and "Rail Block" series machinery. - Level Editor adds custom ball presets. - In MMO mode, added the command "/observe + [player number on the right]", e.g., "/observe 3". After entering, the camera will focus on the third player in the MMO player list. - In Map Testing mode, added the command "/spawn" to set the current position as the respawn point. - Added a setting to show or hide key press status in-game. - Switcher can now be triggered by collision. - Effective rain block height adjusted to 10. - In the Workshop, Alpha Test maps are now only marked instead of being hidden.
changed## Bug Fixes - Ball not centered after using Switcher. - Switcher visual effects behave abnormally after rotation. - Level Rush Mode displays levels in the wrong order after deselecting. - Broken bridge effect incorrect in replay mode. - Boat movement not recorded correctly in replay files. - Door unlock status not recorded correctly in replay files. - Player rolling sound effects not recorded correctly in replay files. - Level sorting incorrect in user info interface. - Errors when playing some old version replay files. - Quick restart could still be used after level end. - Rain particle intensity between 0~1 would not increase ball wetness.
fixed## Level Adjustments - 1-1: Expanded the area where the checkpoint tip disappears. - 3-2, 3-4, 4-1: Fixed road issues in some locations. - 5-2: In Section 4, the size of two block roads in the middle of section increased from 1 to 1.5. - 5-4: Minor structure tweaks in Section 1, Section 4, and the last section. - 1-c, 1-f, 2-c, 3-a, 3-c, 5-3: Added near dissolve effect in some locations. - 1-d, 1-e, 3-a: Difficulty lowered to Hard; 3-d: Difficulty raised to Expert. - 1-d: Reduced fog density. - 3-a: Removed some decorative light balls in Section 1, minor structure tweaks. - 3-b: Minor tweaks in Section 2. - 4-a: Added a rain shelter area for paper balls in the last section. - 4-b: Adjusted some road welds in Section 1, raised the fan at the end of Section 2, replaced the iron gate base near the wind tunnel. - 4-c: Raised the end of Section 1, extended the boat connecting plank in Section 2. - 4-d: Added a green supply in the last section. - 4-f: Adjusted track welding in Section 3, repositioned the fan array in the second-to-last section, and completely redid the last section.
changed## Challenge Timeline Adjustments - 5-2 3:45 4:20 - 5-3 4:20 5:05 - 5-4 7:45 8:55 - 2-d 5:20 6:15 - 3-a 4:55 5:40 - 3-b 5:20 6:20 - 3-c 8:00 9:20 - 3-d 5:50 6:45 - 4-a 4:00 4:45 - 4-b 8:30 9:55 - 4-c 8:15 9:35 - 4-d 7:35 8:45 - 4-e 5:00 5:45 - 4-f 7:10 8:25

Ballex²: The Hanging Gardens changes

added## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline. - Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it. - Added a feature to play the top 10 leaderboard replays together. - Added a "Clear Selection" button to the Level Rush interface. - Replay speed can now be reduced to 0x (equivalent to pause). - Optimized camera and object motion stability in replay mode. - When clearing a level, if the score does not break the record but there is no local replay file, the current replay will be saved. - Added caching functionality for downloaded replay files from the leaderboard. - Level Editor adds more "Cliff" series components, as well as new "Lifter" and "Rail Block" series machinery. - Level Editor adds custom ball presets. - In MMO mode, added the command "/observe + [player number on the right]", e.g., "/observe 3". After entering, the camera will focus on the third player in the MMO player list. - In Map Testing mode, added the command "/spawn" to set the current position as the respawn point. - Added a setting to show or hide key press status in-game. - Switcher can now be triggered by collision. - Effective rain block height adjusted to 10. - In the Workshop, Alpha Test maps are now only marked instead of being hidden.
changed## Bug Fixes - Ball not centered after using Switcher. - Switcher visual effects behave abnormally after rotation. - Level Rush Mode displays levels in the wrong order after deselecting. - Broken bridge effect incorrect in replay mode. - Boat movement not recorded correctly in replay files. - Door unlock status not recorded correctly in replay files. - Player rolling sound effects not recorded correctly in replay files. - Level sorting incorrect in user info interface. - Errors when playing some old version replay files. - Quick restart could still be used after level end. - Rain particle intensity between 0~1 would not increase ball wetness.
fixed## Level Adjustments - 1-1: Expanded the area where the checkpoint tip disappears. - 3-2, 3-4, 4-1: Fixed road issues in some locations. - 5-2: In Section 4, the size of two block roads in the middle of section increased from 1 to 1.5. - 5-4: Minor structure tweaks in Section 1, Section 4, and the last section. - 1-c, 1-f, 2-c, 3-a, 3-c, 5-3: Added near dissolve effect in some locations. - 1-d, 1-e, 3-a: Difficulty lowered to Hard; 3-d: Difficulty raised to Expert. - 1-d: Reduced fog density. - 3-a: Removed some decorative light balls in Section 1, minor structure tweaks. - 3-b: Minor tweaks in Section 2. - 4-a: Added a rain shelter area for paper balls in the last section. - 4-b: Adjusted some road welds in Section 1, raised the fan at the end of Section 2, replaced the iron gate base near the wind tunnel. - 4-c: Raised the end of Section 1, extended the boat connecting plank in Section 2. - 4-d: Added a green supply in the last section. - 4-f: Adjusted track welding in Section 3, repositioned the fan array in the second-to-last section, and completely redid the last section.
changed## Challenge Timeline Adjustments - 5-2 3:45 4:20 - 5-3 4:20 5:05 - 5-4 7:45 8:55 - 2-d 5:20 6:15 - 3-a 4:55 5:40 - 3-b 5:20 6:20 - 3-c 8:00 9:20 - 3-d 5:50 6:45 - 4-a 4:00 4:45 - 4-b 8:30 9:55 - 4-c 8:15 9:35 - 4-d 7:35 8:45 - 4-e 5:00 5:45 - 4-f 7:10 8:25

## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline. - Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it. - Added a feature to play the top 10 leaderboard replays together. - Added a "Clear Selection" button to the Level Rush interface. - Replay speed can now be reduced to 0x (equivalent to pause). - Optimized camera and object motion stability in replay mode. - When clearing a level, if the score does not break the record but there is no local replay file, the current replay will be saved. - Added caching functionality for downloaded replay files from the leaderboard. - Level Editor adds more "Cliff" series components, as well as new "Lifter" and "Rail Block" series machinery. - Level Editor adds custom ball presets. - In MMO mode, added the command "/observe + [player number on the right]", e.g., "/observe 3". After entering, the camera will focus on the third player in the MMO player list. - In Map Testing mode, added the command "/spawn" to set the current position as the respawn point. - Added a setting to show or hide key press status in-game. - Switcher can now be triggered by collision. - Effective rain block height adjusted to 10. - In the Workshop, Alpha Test maps are now only marked instead of being hidden.

## Bug Fixes - Ball not centered after using Switcher. - Switcher visual effects behave abnormally after rotation. - Level Rush Mode displays levels in the wrong order after deselecting. - Broken bridge effect incorrect in replay mode. - Boat movement not recorded correctly in replay files. - Door unlock status not recorded correctly in replay files. - Player rolling sound effects not recorded correctly in replay files. - Level sorting incorrect in user info interface. - Errors when playing some old version replay files. - Quick restart could still be used after level end. - Rain particle intensity between 0~1 would not increase ball wetness.

## Level Adjustments - 1-1: Expanded the area where the checkpoint tip disappears. - 3-2, 3-4, 4-1: Fixed road issues in some locations. - 5-2: In Section 4, the size of two block roads in the middle of section increased from 1 to 1.5. - 5-4: Minor structure tweaks in Section 1, Section 4, and the last section. - 1-c, 1-f, 2-c, 3-a, 3-c, 5-3: Added near dissolve effect in some locations. - 1-d, 1-e, 3-a: Difficulty lowered to Hard; 3-d: Difficulty raised to Expert. - 1-d: Reduced fog density. - 3-a: Removed some decorative light balls in Section 1, minor structure tweaks. - 3-b: Minor tweaks in Section 2. - 4-a: Added a rain shelter area for paper balls in the last section. - 4-b: Adjusted some road welds in Section 1, raised the fan at the end of Section 2, replaced the iron gate base near the wind tunnel. - 4-c: Raised the end of Section 1, extended the boat connecting plank in Section 2. - 4-d: Added a green supply in the last section. - 4-f: Adjusted track welding in Section 3, repositioned the fan array in the second-to-last section, and completely redid the last section.

## Challenge Timeline Adjustments - 5-2 3:45 4:20 - 5-3 4:20 5:05 - 5-4 7:45 8:55 - 2-d 5:20 6:15 - 3-a 4:55 5:40 - 3-b 5:20 6:20 - 3-c 8:00 9:20 - 3-d 5:50 6:45 - 4-a 4:00 4:45 - 4-b 8:30 9:55 - 4-c 8:15 9:35 - 4-d 7:35 8:45 - 4-e 5:00 5:45 - 4-f 7:10 8:25

Source

Steam News / 18 May 2025

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