Full notes
Full Bad Boro update
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What changed
- Gameplay
- Performance
- Fixes
Bad Boro changes
Gameplay
One more hint dialogue now exists in the world after defeating the final boss.
The spike (“Meteor”) cufflink combo now chains the combo effect to enemies even if they are not knocked up. The cufflink also now prioritizes knocked up enemies and can now be used while standing still if no enemies are around.
The kick (“Horseshoe”) cufflink can now hit targets higher in the air, making it easier to pull off the kick combo.
Bugs
Fixed a crash when slipping on a banana peel while holding something (and other related scenarios).
Fixed a crash when shooting a rocket at certain enemies.
Fixed a scenario that allowed you to skip the miniboss.
Fixed an issue where using the spike (“Meteor”) cufflink and knockback effects could often get you/enemies out of bounds (it’s probably still possible but should be less common now).
Fixed a bug that was preventing certain zombies from trying to break out of a certain area.
Fixed bug where if you deliver the dog to the potion vendor before she wakes up, upon revisiting her she will still be asleep.
Source
Changelog.gg summarizes and formats this update. How we read updates.
