Full notes
Full Bad Boro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Bad Boro changes
Gameplay
Updated how the auto-aim works when using a controller to make it more intuitive. R-Cuff is back to doing a low-throw, and the regular throw now acts like a “lob” at short distances. The cursor now is orange and only turns red when locked on to an enemy.
Balance
Reverted a change that made the final boss’ final punch in his combo to remain on screen for longer.
Increased the stun on a regular rocket launcher direct hit 5 -> 6 and the explosion 0 -> 1. It will now always stun a big zombie (assuming it has no stun resist yet).
Bugs
Fixed a bug where teleporting to a phonebooth didn’t set it as your savepoint.
Fixed a few NPC dialogues which had typos / sentences that were cut off.
Fixed a bug where sometimes a world item would spawn more than once.
Source
Changelog.gg summarizes and formats this update. How we read updates.
