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Steam News20 September 20232y ago

v0.106

Gameplay Updated how the auto-aim works when using a controller to make it more intuitive. R-Cuff is back to doing a low-throw, and the regular throw now acts like a “lob” at short distances.

Full notes

Full Bad Boro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedGameplay
changedUpdated how the auto-aim works when using a controller to make it more intuitive. R-Cuff is back to doing a low-throw, and the regular throw now acts like a “lob” at short distances. The cursor now is orange and only turns red when locked on to an enemy.
changedBalance
changedIncreased the stun on a regular rocket launcher direct hit 5 -> 6 and the explosion 0 -> 1. It will now always stun a big zombie (assuming it has no stun resist yet).
fixedFixed a bug where teleporting to a phonebooth didn’t set it as your savepoint.
fixedFixed a few NPC dialogues which had typos / sentences that were cut off.
stun on a regular rocket launcher direct hit56stun on a regular rocket launcher direct hit increased, buffstun on a regular rocket launcher direct hit 5 -> 6 and the explosion01stun on a regular rocket launcher direct hit 5 -> 6 and the explosion increased, buff

Bad Boro changes

changedGameplay
changedUpdated how the auto-aim works when using a controller to make it more intuitive. R-Cuff is back to doing a low-throw, and the regular throw now acts like a “lob” at short distances. The cursor now is orange and only turns red when locked on to an enemy.
changedBalance
changedIncreased the stun on a regular rocket launcher direct hit 5 -> 6 and the explosion 0 -> 1. It will now always stun a big zombie (assuming it has no stun resist yet).
fixedFixed a bug where teleporting to a phonebooth didn’t set it as your savepoint.

Gameplay

  • Updated how the auto-aim works when using a controller to make it more intuitive. R-Cuff is back to doing a low-throw, and the regular throw now acts like a “lob” at short distances. The cursor now is orange and only turns red when locked on to an enemy.

Balance

  • Reverted a change that made the final boss’ final punch in his combo to remain on screen for longer.

  • Increased the stun on a regular rocket launcher direct hit 5 -> 6 and the explosion 0 -> 1. It will now always stun a big zombie (assuming it has no stun resist yet).

Bugs

  • Fixed a bug where teleporting to a phonebooth didn’t set it as your savepoint.

  • Fixed a few NPC dialogues which had typos / sentences that were cut off.

  • Fixed a bug where sometimes a world item would spawn more than once.

Click to read the full Bad Boro patch notes

Source

Steam News / 20 September 2023

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