Full notes
Full Bad Boro update
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What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Bad Boro changes
A few more bug fixes and a new combat indicator sound. There will be a bigger patch coming soon!
Sound
Added a breath sound for when Tino gets tired from spamming punches or quicksteps.
Bug
I FORGOT TO UN-COMMENT THE CODE HERE. MY APOLOGIES AND THIS WILL BE FIXED IN THE NEXT PATCH. Fixed a bug where pausing and exiting the game while in the air falling right after a room transition, Tino would spawn in out of bounds and your save file would essentially be locked out. The solution is that you now cannot pause during this specific scenario.
Fixed a bug when in the room where you need to jump on the tops of cages, if you fell in a certain spot you would be stuck upon landing. This would also lock out your save file unless you could get yourself killed.
If any of the above two scenarios happened to your savefile, upon loading you will now be returned to your save phonebooth. Sorry for the inconvenience!
Fixed a bug where if you interacted right as you got hit by a certain shopping cart, it would cause a range of issues
Fixed a crash that could sometimes happen when picking up an item.
Source
Changelog.gg summarizes and formats this update. How we read updates.
