In this update1
Full notes
Full Bad Boro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
Bad Boro changes
In case you're not in our Discord, here's a link to the detailed patch notes that we've been keeping:
Bad Boro Patch Notes
We'll start posting these notes to steam as well (too bad that we can't format them the same..)
0.0993 - 04/21/2023
Block can now be held indefinitely and provides a constant 30% damage reduction (only while standing still). On a controller the default button is left trigger (L2) and on keyboard it is left shift.
While blocking you can initiate a “Parry” (default “X” on both controller and keyboard). If timed correctly it will interrupt an enemies attack and allow you to attack right away. If missed it will force a 0.5 sec pause on actions.
When you beat the demo and your score makes the leaderboard a notification will be sent to the new “leaderboard” channel.
When you die a message will be sent to the new “rip” channel detailing your cause of death.
Phone booths now reset the enemies in the current room.
There’s now a new phone booth right after the tutorial.
In easy mode Tino now does 4 normal punches before getting tired (in normal mode it’s only 2).
All damage done in easy mode has been reduced from 2x to 1.5x (to compensate for the above change).
The miniboss’ health has been increased from 600 to 1000,
Fixed crash after going to a new room with a needle stuck in you.
Fixed crash that could happen when an enemy is thrown.
Fixed bug where in the locked dungeon rooms the gate would unlock without all of the enemies in the room having been defeated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
