What changed
0 fixes3 additions0 changes1 removal
removed< PC Version Features > - All microtransaction content removed - All advertisement content removed - Overall balance adjustments (combat, drop rates, items, etc.) - Paid content (skins, etc.) made obtainable in-game
added< Quality Improvements > - Increased texture resolution for characters, backgrounds, and icons - Sound quality enhanced - Complete renewal of the forest area background - Night scenes improved + Added “Wilder” eye glow effect - Enhanced heat sound quality (+ Added iron heating sound) - Improved weather effects quality - Added animations to background objects (reflects changes according to weather) - Added special UI effects (item crafting, base camp upgrades, etc.) - Added hidden monster display effects in the background
added< New Content > - Added full sprint function - Added auto-use function for recovery items - Added operation board (standby squad members gather materials) - Added 20 large buildings - Added 50+ bunkers - Added wandering merchants - Added quality enhancement system - Added 3 new boss-level monsters (Void, Pillager Assault Captain, Enhanced Drone) - Added 20+ rare reward areas - Added basic outfits - Added new boss monster patterns - Added illustrations for event scenes - Added final battle scenes - Enhanced map information (added wandering merchants, wilder pit locations) - Added cooking and crafting for recovery items (added drinks and food) - Added gamepad support - Added skin duplication system - Added Steam achievements - Added monologues after all indoor monsters are eliminated
added< System Renewal > - Changed targeting method (automatic -> manual control) - Renewed EB and Bigfoot skin system (changed to research system by obtaining remains instead of skins) - Renewed warehouse expansion system (expanded by obtaining hard case remains) - Changed resurrection system (now consumes a defibrillator) - Renewed skill reset system (now resettable at the training center) - Renewed fishing system - Updated item acquisition system (added item acquisition messages; companions can now collect items) - Added full map images - Modified firing mode options for each gun - Changed Hunter appearance conditions and method - Made all skins obtainable - Replaced Citadel Attack Helicopter - Now purchasable with Emergency Transport Service gems - Changed so that squad members can shoot when the squad leader collects
Bad 2 Bad: Apocalypse changes
removed< PC Version Features > - All microtransaction content removed - All advertisement content removed - Overall balance adjustments (combat, drop rates, items, etc.) - Paid content (skins, etc.) made obtainable in-game
added< Quality Improvements > - Increased texture resolution for characters, backgrounds, and icons - Sound quality enhanced - Complete renewal of the forest area background - Night scenes improved + Added “Wilder” eye glow effect - Enhanced heat sound quality (+ Added iron heating sound) - Improved weather effects quality - Added animations to background objects (reflects changes according to weather) - Added special UI effects (item crafting, base camp upgrades, etc.) - Added hidden monster display effects in the background
added< New Content > - Added full sprint function - Added auto-use function for recovery items - Added operation board (standby squad members gather materials) - Added 20 large buildings - Added 50+ bunkers - Added wandering merchants - Added quality enhancement system - Added 3 new boss-level monsters (Void, Pillager Assault Captain, Enhanced Drone) - Added 20+ rare reward areas - Added basic outfits - Added new boss monster patterns - Added illustrations for event scenes - Added final battle scenes - Enhanced map information (added wandering merchants, wilder pit locations) - Added cooking and crafting for recovery items (added drinks and food) - Added gamepad support - Added skin duplication system - Added Steam achievements - Added monologues after all indoor monsters are eliminated
added< System Renewal > - Changed targeting method (automatic -> manual control) - Renewed EB and Bigfoot skin system (changed to research system by obtaining remains instead of skins) - Renewed warehouse expansion system (expanded by obtaining hard case remains) - Changed resurrection system (now consumes a defibrillator) - Renewed skill reset system (now resettable at the training center) - Renewed fishing system - Updated item acquisition system (added item acquisition messages; companions can now collect items) - Added full map images - Modified firing mode options for each gun - Changed Hunter appearance conditions and method - Made all skins obtainable - Replaced Citadel Attack Helicopter - Now purchasable with Emergency Transport Service gems - Changed so that squad members can shoot when the squad leader collects
Differences and features between the mobile and PC versions of "Bad 2 Bad: Apocalypse".
< PC Version Features > - All microtransaction content removed - All advertisement content removed - Overall balance adjustments (combat, drop rates, items, etc.) - Paid content (skins, etc.) made obtainable in-game
< Quality Improvements > - Increased texture resolution for characters, backgrounds, and icons - Sound quality enhanced - Complete renewal of the forest area background - Night scenes improved + Added “Wilder” eye glow effect - Enhanced heat sound quality (+ Added iron heating sound) - Improved weather effects quality - Added animations to background objects (reflects changes according to weather) - Added special UI effects (item crafting, base camp upgrades, etc.) - Added hidden monster display effects in the background
< New Content > - Added full sprint function - Added auto-use function for recovery items - Added operation board (standby squad members gather materials) - Added 20 large buildings - Added 50+ bunkers - Added wandering merchants - Added quality enhancement system - Added 3 new boss-level monsters (Void, Pillager Assault Captain, Enhanced Drone) - Added 20+ rare reward areas - Added basic outfits - Added new boss monster patterns - Added illustrations for event scenes - Added final battle scenes - Enhanced map information (added wandering merchants, wilder pit locations) - Added cooking and crafting for recovery items (added drinks and food) - Added gamepad support - Added skin duplication system - Added Steam achievements - Added monologues after all indoor monsters are eliminated
< System Renewal > - Changed targeting method (automatic -> manual control) - Renewed EB and Bigfoot skin system (changed to research system by obtaining remains instead of skins) - Renewed warehouse expansion system (expanded by obtaining hard case remains) - Changed resurrection system (now consumes a defibrillator) - Renewed skill reset system (now resettable at the training center) - Renewed fishing system - Updated item acquisition system (added item acquisition messages; companions can now collect items) - Added full map images - Modified firing mode options for each gun - Changed Hunter appearance conditions and method - Made all skins obtainable - Replaced Citadel Attack Helicopter - Now purchasable with Emergency Transport Service gems - Changed so that squad members can shoot when the squad leader collects