Full notes
Full Backrooms: Escape Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- UI and audio
- Performance
- Server
Hi guys! The team has been hard at work on new levels (targeting a late May release), but until then, we wanted to give you some new features and improvements we have implemented since December. One of the biggest features we've been working on is dedicated modding support! It will be starting off in a closed alpha initially, so please apply in our Discord if you have experience modding and are interested. We are using Luau, the same language that Roblox uses for our exposed API.
Change List:
Brand new Journey Screen - See entities, items, and level exits
v0.1 of Dedicated Mod Support (Closed alpha, apply in our Discord for access!)
Level 6 Improvements - Added a new puzzle to the first section and streamlined the second sector puzzle
Level 37 Improvements - Replaced the ending puzzle with a brand new larger puzzle
Level -1 Improvements - New Mini Ritual Sequence Added
Added New Emote Wheel + Thumbs Up Emote - G is the default keybind
Added Ability to Rotate Items in your Inventory- Great for optimizing space
Removed Christmas Event
Lowered RAM Usage
Reduced Negative 1 Size by 10% for Solo, Scaling Linearly to 15% for 6 Players
Overhauled Level 3 Fuse Boxes
Nerfed Clump's Speed and Lowered Grab Range
Improved Voice Chat Connection Code (A large overhaul is coming soon that will fix login and voice chat issue for players, mainly if in the Russian region)
Added Sprint Buffering - Makes sprinting after landing less time sensitive
Added Smooth Pitch Limiting to Controller Look
Improved Inventory Selection/Drag Code for a More Responsive Feel
Updated Translations
Improved Shader Compilation Speed
Reduced Bandwidth In Multiplayer - Improving Performance With a Bad Connection
Improve Entity Grabs During Bad Network Conditions
Added New Objective Popups to Various Levels
Minor Performance Improvements
Adjusted Level 3 Loot Spawn Rates
Added Additional Partygoer Ambient Sounds
Adjusted Volume of Clump Sounds
Improved Interaction Selection
Bug Fixes:
Fixed Level 6 Entity Being Invisible for Clients
Fixed Entities Not Hearing Players Sometimes
Fixed Camera Glitch When Out of Stamina on Controller
Fixed Numerous Instances of Clipping/Peaking Audio Distortion
Fixed Bug that Caused Audio Popping During Low FPS
Fixed Bug that Allowed you to Interact with a Wire on Level 3 Without any Tape
Numerous Crash Fixes
Fixed Ability to Miss the Level Fun Teleporter
Fixed Anti Aliasing Not Working if DLSS is Off and you are on a New Nvidia Driver
Fixed Edge Cases Were the Interact Text Wasn't Updated
Fixed Camera Showing Drop Icon (Or any other undroppable item)
Source
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