Full notes
Full Backrooms: Escape Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks. If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed! Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!
What changed
- UI and audio
- Fixes
- Store
- Performance
- Balance
- Gameplay
Full Change List
Also, we pushed 5 other smaller patches this past week, so if you don't see a bug you encountered in this change list, it was probably already fixed!
Level 232 (Infinite Grocery Store)
Reworked Loot Spawns and Reduced Random Variation Between Runs. Items Now Spawn With Per-Sector and Per-Player Weighted by Dollar Amount
Increased the Overall Amount of Large Grabbable Items
Optimized Performance by 5-10%
Increased Price Scaling Across 1–6 Players (Solo Runs Now Earn a Higher Percentage)
Loot No Longer Bunches Up on the Checkout Belts
Decreased Warehouse Bonus Time by 30 Seconds
Decreased Warehouse Size and Loot Density
Removed Hard Hats From the Sellable Item Pool
Fixed Wall Pillar Collision
Fixed the Day Counter Showing "Day 0" instead of 1
Fixed the Objective Briefly Showing the Quota if at >999.5
Fixed Automatic Door Desync Between Host and Clients
Automatic Doors Now Unlock if a Player, Scooter, or Faceling Is Caught in the Doorway
Vehicles (Carts & Scooters)
Increased Scooter Speed
Improved Scooter Handling
Fixed Steering Occasionally Mapping to the Wrong Keys
Added Ability to Rebind Steering and Enter/Exit Key
Added a Line Trace So You Can No Longer Exit a Vehicle Through a Wall
Fixed Your Camera Facing the Wrong Way After Exiting a Vehicle
Fixed Clients Floating on Entry and Vehicles Driving On After a Client Exits
Vehicles Now Drop You Off Cleanly on the Floor
Blocked Emotes While in a Vehicle
Facelings
Facelings Now Use Head Rotation for their Visual Checks Instead of Body Rotation Improved Faceling Line of Sight Behavior After Hearing a Sound/Investigating
Fixed Facelings Being Able to Down Players After Hearing a Sound, But Not Aggro'd
Improved Faceling Chase Behavior
Facelings Now Chase Players Riding Vehicles Carrying Grabbables
Improved Faceling Performance and Fixed Their Animations Breaking on Medium Settings
Fixed Faceling Animations Breaking on the Medium Quality Setting
Audio
Added Native Language Voices for Every Store Announcement
Retuned Speaker Placement and Audio Mixing Throughout the Store
Levels & Progression
Level -1
The Bedroom Objective Now Scales With Player Deaths and With Players Who Leave Mid-Match
Lowered the Required Bedrooms From 70% to 60%
Fixed Players Not Teleporting After the First TV Ritual
Level 0
Fixed Lower Tape Spawn Rate Caused by the Backrooms Movie Item
Level 2
Fixed the Elevator Panel Sometimes Not Being Interactable
Level 3
Added a Checkpoint for the Final Sector
Performance Improvements
Fixed Collision on Several Assets
Increased Item Amount in the 3rd Sector Loot Boxes
Level 6
Added Order Decals to the First Sector Puzzle So the Sequence Is Readable
Lowered the Sanity Drain
Fixed Potential Soft Lock Caused by Walls or Warehouse Shelves (Removed)
Level 37
Added Soft-Lock Recovery That Reopens the Airlock if Players Leave Mid-Puzzle
Made the Airlock Button Sync Time Window More Forgiving
Level FUN
Fixed Clients Spawning With the Lights Off
Fixed a Crash When Leaving the Level
Fixed the Level-Completion Achievement Not Granting
Fixed Partygoers Not Chasing Players When Aggro'd
Fix Partygoers Only Being Able to Kill One Player
Multiplayer & Networking
Fixed the First Steam Invite Sometimes Dropping You to a Connection-Refused Error
Fixed Player Names Occasionally Resolving Incorrectly
Doubled Revive Time Without Bandages to 10 Seconds
Fixed the Game Not Fully Closing on Quit Until Steam Was Closed Due to A Slow Network
Loading & Travel
Fixed Clients Getting Stuck on the Loading Screen During Level Travel
Level Geometry Now Preloads Asynchronously During Travel, Removing the Long Freeze on Each Transition and Speeding Up Level Transitions
Fixed an Infinite Black Loading Screen at Boot While Shaders Compiled
Voice Chat
New Voice Transport: Voice Now Routes Through a Much More Stable Path, Removing Latency, Spectate/Lobby Sometimes Not Working or Random Drop Outs Common with the Old System
Voice Now Self-Heals After Death, Respawn, and Level Transitions Ensuring You are Always Heard by the Right Players
Spectating
Fixed Spectator Names Showing a Placeholder for Mid-Game Joiners
Fixed the Spectator List, Dropdown, and Push-to-Talk Buttons Not Appearing
Fixed Spectator Inputs Not Working on Controller
Performance
Improved Performance When Viewing Some Entities Up Close
Decreased VRAM Consumption by up to 100MB in Some Levels
Added New Animation System, Reducing CPU work on Level 1, Level 3, Level 4, and Level 232
UI, Controls & Settings
Fixed Controller Drag-and-Drop Vanishing Items in the Inventory
Interact Is Now Blocked While Downed or Holding a Grabbable
Emotes Are Now Blocked While Downed, and the Emote Wheel Is Blocked in Vehicles, the Camcorder, and While Using the LiDAR
Reduced Main Menu Visual Smearing
Improved Controller Support in Menus
Fixed Jumping on Controller Sometimes Causing you to Spectate Players After Changing Levels
Steam Deck
Fixed Microphone Capture on Steam Deck and Other Proton/Linux Setups Not Working
Improved Touch Response in Menus
Discord Integration
Fixed Discord Integration Disabling Itself on Every Launch
Rich Presence and Invites Now Carry the Correct Lobby and Menu Art
Added a Option to Enable Discord Integration in Extra Settings
Stability & Crashes
Fixed Multiple Potential Crashes When Leaving Level 232
Fixed a Potential Crash When Leaving Level FUN
Fixed a Potential Crash During Level Travel
Fixed a Potential Crash After Failing to Join a Lobby
Fixed a Startup Crash From the Discord SDK Failing to Load
Fixed Pop Sound When Picking Up Items
Source
Changelog.gg summarizes and formats this update. How we read updates.
