Steam News6 June 202615d ago

BET 0.14.6 | Voice Chat Overhaul | New Level Difficulty Improvements | Bug Fixes

Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks.

Full notes

Full Backrooms: Escape Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks. If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed! Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!

What changed

39 fixes9 additions22 changes2 removals
  • UI and audio
  • Fixes
  • Store
  • Performance
  • Balance
  • Gameplay
fixedHey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks. If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed! Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!
fixedFull Change ListAlso, we pushed 5 other smaller patches this past week, so if you don't see a bug you encountered in this change list, it was probably already fixed!
changedLevel 232 (Infinite Grocery Store)Reworked Loot Spawns and Reduced Random Variation Between Runs. Items Now Spawn With Per-Sector and Per-Player Weighted by Dollar Amount
changedLevel 232 (Infinite Grocery Store)Increased the Overall Amount of Large Grabbable Items
changedLevel 232 (Infinite Grocery Store)Optimized Performance by 5-10%
changedLevel 232 (Infinite Grocery Store)Increased Price Scaling Across 1–6 Players (Solo Runs Now Earn a Higher Percentage)

Full Change List

Also, we pushed 5 other smaller patches this past week, so if you don't see a bug you encountered in this change list, it was probably already fixed!

Level 232 (Infinite Grocery Store)

  • Reworked Loot Spawns and Reduced Random Variation Between Runs. Items Now Spawn With Per-Sector and Per-Player Weighted by Dollar Amount

  • Increased the Overall Amount of Large Grabbable Items

  • Optimized Performance by 5-10%

  • Increased Price Scaling Across 1–6 Players (Solo Runs Now Earn a Higher Percentage)

  • Loot No Longer Bunches Up on the Checkout Belts

  • Decreased Warehouse Bonus Time by 30 Seconds

  • Decreased Warehouse Size and Loot Density

  • Removed Hard Hats From the Sellable Item Pool

  • Fixed Wall Pillar Collision

  • Fixed the Day Counter Showing "Day 0" instead of 1

  • Fixed the Objective Briefly Showing the Quota if at >999.5

  • Fixed Automatic Door Desync Between Host and Clients

  • Automatic Doors Now Unlock if a Player, Scooter, or Faceling Is Caught in the Doorway

Vehicles (Carts & Scooters)

  • Increased Scooter Speed

  • Improved Scooter Handling

  • Fixed Steering Occasionally Mapping to the Wrong Keys

  • Added Ability to Rebind Steering and Enter/Exit Key

  • Added a Line Trace So You Can No Longer Exit a Vehicle Through a Wall

  • Fixed Your Camera Facing the Wrong Way After Exiting a Vehicle

  • Fixed Clients Floating on Entry and Vehicles Driving On After a Client Exits

  • Vehicles Now Drop You Off Cleanly on the Floor

  • Blocked Emotes While in a Vehicle

Facelings

  • Facelings Now Use Head Rotation for their Visual Checks Instead of Body Rotation Improved Faceling Line of Sight Behavior After Hearing a Sound/Investigating

  • Fixed Facelings Being Able to Down Players After Hearing a Sound, But Not Aggro'd

  • Improved Faceling Chase Behavior

  • Facelings Now Chase Players Riding Vehicles Carrying Grabbables

  • Improved Faceling Performance and Fixed Their Animations Breaking on Medium Settings

  • Fixed Faceling Animations Breaking on the Medium Quality Setting

Audio

  • Added Native Language Voices for Every Store Announcement

  • Retuned Speaker Placement and Audio Mixing Throughout the Store

Levels & Progression

Level -1

  • The Bedroom Objective Now Scales With Player Deaths and With Players Who Leave Mid-Match

  • Lowered the Required Bedrooms From 70% to 60%

  • Fixed Players Not Teleporting After the First TV Ritual

Level 0

  • Fixed Lower Tape Spawn Rate Caused by the Backrooms Movie Item

Level 2

  • Fixed the Elevator Panel Sometimes Not Being Interactable

Level 3

  • Added a Checkpoint for the Final Sector

  • Performance Improvements

  • Fixed Collision on Several Assets

  • Increased Item Amount in the 3rd Sector Loot Boxes

Level 6

  • Added Order Decals to the First Sector Puzzle So the Sequence Is Readable

  • Lowered the Sanity Drain

  • Fixed Potential Soft Lock Caused by Walls or Warehouse Shelves (Removed)

Level 37

  • Added Soft-Lock Recovery That Reopens the Airlock if Players Leave Mid-Puzzle

  • Made the Airlock Button Sync Time Window More Forgiving

Level FUN

  • Fixed Clients Spawning With the Lights Off

  • Fixed a Crash When Leaving the Level

  • Fixed the Level-Completion Achievement Not Granting

  • Fixed Partygoers Not Chasing Players When Aggro'd

  • Fix Partygoers Only Being Able to Kill One Player

Multiplayer & Networking

  • Fixed the First Steam Invite Sometimes Dropping You to a Connection-Refused Error

  • Fixed Player Names Occasionally Resolving Incorrectly

  • Doubled Revive Time Without Bandages to 10 Seconds

  • Fixed the Game Not Fully Closing on Quit Until Steam Was Closed Due to A Slow Network

Loading & Travel

  • Fixed Clients Getting Stuck on the Loading Screen During Level Travel

  • Level Geometry Now Preloads Asynchronously During Travel, Removing the Long Freeze on Each Transition and Speeding Up Level Transitions

  • Fixed an Infinite Black Loading Screen at Boot While Shaders Compiled

Voice Chat

  • New Voice Transport: Voice Now Routes Through a Much More Stable Path, Removing Latency, Spectate/Lobby Sometimes Not Working or Random Drop Outs Common with the Old System

  • Voice Now Self-Heals After Death, Respawn, and Level Transitions Ensuring You are Always Heard by the Right Players

Spectating

  • Fixed Spectator Names Showing a Placeholder for Mid-Game Joiners

  • Fixed the Spectator List, Dropdown, and Push-to-Talk Buttons Not Appearing

  • Fixed Spectator Inputs Not Working on Controller

Performance

  • Improved Performance When Viewing Some Entities Up Close

  • Decreased VRAM Consumption by up to 100MB in Some Levels

  • Added New Animation System, Reducing CPU work on Level 1, Level 3, Level 4, and Level 232

UI, Controls & Settings

  • Fixed Controller Drag-and-Drop Vanishing Items in the Inventory

  • Interact Is Now Blocked While Downed or Holding a Grabbable

  • Emotes Are Now Blocked While Downed, and the Emote Wheel Is Blocked in Vehicles, the Camcorder, and While Using the LiDAR

  • Reduced Main Menu Visual Smearing

  • Improved Controller Support in Menus

  • Fixed Jumping on Controller Sometimes Causing you to Spectate Players After Changing Levels

Steam Deck

  • Fixed Microphone Capture on Steam Deck and Other Proton/Linux Setups Not Working

  • Improved Touch Response in Menus

Discord Integration

  • Fixed Discord Integration Disabling Itself on Every Launch

  • Rich Presence and Invites Now Carry the Correct Lobby and Menu Art

  • Added a Option to Enable Discord Integration in Extra Settings

Stability & Crashes

  • Fixed Multiple Potential Crashes When Leaving Level 232

  • Fixed a Potential Crash When Leaving Level FUN

  • Fixed a Potential Crash During Level Travel

  • Fixed a Potential Crash After Failing to Join a Lobby

  • Fixed a Startup Crash From the Discord SDK Failing to Load

  • Fixed Pop Sound When Picking Up Items

Source

Steam News / 6 June 2026

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